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Creation Kit question - applying new textures to new mesh


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I've taken the mesh and .dds textures for the heavy Daggerfall helmet from ESO, and I'm trying to get it to work in game. The mesh fits perfectly and the textures show up in the inventory or in the world. When I equip the helmet, however, the textures are missing. What should I do in the Creation Kit to get them to show up on the character?

 

Also, I have the specular map in addition to the diffuse and normal but couldn't find any way to apply it. Is there a way to use it?

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Did you try applying the textures in NifSkope directly to the mesh? You can do this by:

 

1. Go to your shape in Nifskope > Block List > Highlight the shape > Insert > Bethesda > BSlightingShaderProperty

2. Block List > Highlight the shape > Insert > Bethesda > BSShaderTextureSet

3. Block Details > for your shape BS properties and list the number that was assigned to your BSLightingShaderProperty

4. Block Details > for your BSLightingShaderProperty and add the BShaderTextureSet number assigned to Texture Set

5. Go to BSShaderTextureSet > Block Details and point to your texture paths

 

You can play with your settings here. Make sure there is no double files for textures otherwise it will crash your game...Good Luck!

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