Siegtorias Posted March 7, 2021 Share Posted March 7, 2021 I've taken the mesh and .dds textures for the heavy Daggerfall helmet from ESO, and I'm trying to get it to work in game. The mesh fits perfectly and the textures show up in the inventory or in the world. When I equip the helmet, however, the textures are missing. What should I do in the Creation Kit to get them to show up on the character? Also, I have the specular map in addition to the diffuse and normal but couldn't find any way to apply it. Is there a way to use it? Link to comment Share on other sites More sharing options...
Adventurer1111 Posted March 7, 2021 Share Posted March 7, 2021 Did you try applying the textures in NifSkope directly to the mesh? You can do this by: 1. Go to your shape in Nifskope > Block List > Highlight the shape > Insert > Bethesda > BSlightingShaderProperty2. Block List > Highlight the shape > Insert > Bethesda > BSShaderTextureSet3. Block Details > for your shape BS properties and list the number that was assigned to your BSLightingShaderProperty4. Block Details > for your BSLightingShaderProperty and add the BShaderTextureSet number assigned to Texture Set5. Go to BSShaderTextureSet > Block Details and point to your texture paths You can play with your settings here. Make sure there is no double files for textures otherwise it will crash your game...Good Luck! Link to comment Share on other sites More sharing options...
Siegtorias Posted March 7, 2021 Author Share Posted March 7, 2021 Okay, the textures are there but really dark. It almost looks black in-game. Here's a picture of what I'm seeing in Nifskope: Link to comment Share on other sites More sharing options...
Siegtorias Posted March 8, 2021 Author Share Posted March 8, 2021 I think I have a wrong shader value somewhere in Nifskope which is making it appear darker than it should be, but I'm not familiar with it. Any ideas? Link to comment Share on other sites More sharing options...
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