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Boots for my pc


Hannibal139

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Ok... Then with all due respect, perhaps you should list the mods you already have that provide low heel boots so people don't waste their time by offering solutions you already have. Â

Stop nagging milk drinker. here is the list

1. Vtaw utility pack

2. Vtaw wardrobe 4

3. Gigadeux armor set

4. Furset by keung

5. Dem collections (NSFW)

 

Also im sorry ;) for not listing the names in the OP.

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See.. that was easy.

 

Try Northgirl. It includes low heeled boots.

 

Of course there are also many low-heeled vanilla boots, but seeing as we all get those, I doubt that's what you're looking for.

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See.. that was easy.

Â

Try Northgirl. It includes low heeled boots.

Â

Of course there are also many low-heeled vanilla boots, but seeing as we all get those, I doubt that's what you're looking for.

Do you have vtaw's utility or dem collections installed? Both these mods add shoes that have heels on them but they don't make my character taller. Thigh high boots in vtaw's utility doesn't even add a single cm to my characters height yet it has a very sharp and high heel on it. Dem collections does add an inch but it is bearable. Anyway thanks for your help, i figured out what needs to be done either choose race as breton or decrease my character's (nord) height in racemenu to 95 that way i can use all the shoes they make for game these days. FML

 

Thanks for bearing with me. I am sending you friend request please accept :) you are amazing

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No, I had issues with Vtaw and have issues (immediate CTDs on save load even after fitting them) with many of the more recent armors and clothing (I think) due to my older CBBE-3BBB (v1.38) and BHUNP (v1.77) model versions (I'm reluctant to zero all my sliders and start over. I spent way too much time tailoring my female player and several followers and am reluctant to make the change to the recent versions)

 

PFHT! no problem. Glad to have helped, if indeed I did at all.

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okay finally i managed to eliminate the height effect of shoes that come with this mod https://www.nexusmods.com/skyrim/mods/103293 through nifskope and outfit studio, all thanks to their creators. those were easy tho as they are low ankle shoes, all i had to do was delete feet mesh from the shoes nif and replace it with default cbbe feet mesh which i had to customise a little bit by deleting vertices and deflating some skin that was still visible over shoes material. had to adjust shoes position also with OS's move option. they now look all dandy by mara :p

The bad part; i can't for the love of mara understand OS's scaling option. i wanted to eliminate height effect of some thigh high boots as well but the problem is when i move the boots above from their default position skin clips through them. i can't obviously delete vertices or deflate skin to make it fit because the baseshape present in torso part of an armor will takeover and clip through boots still. so i rather tried to widen the boots with the scale option in OS to fix this but it doesn't do scaling as it should. scale option also moves the shape instead of just scaling. on top of that such fiddling can't be undone in OS unlike undoing masking. though there is still a viable way to avoid all the mess up by unloading or loading the project again, only if process is not saved. but this becomes unbearable if one has to do it again and again. is there not an option to stop OS moving the shape while scaling???

 

there is an alternative i can think of like if i assign different slot to torso parts of armors and delete baseshape in them and keep baseshape in boots mesh instead that way i can deflate the visible skin over the boots but it is a lengthy process as i happen to have many outfit mods in my game and it is something i may not do correctly as i am not an expert in this field. i am good only at sleeping and sniping wild animals in Skyrim lol :p

 

p.s how can i force zooming in OS on a certain part of a shape/mesh and not let it go outside the screen. i am specifically talking about feet and head related meshes as they tend to move outside of screen while zooming in on them??? and is there a way to clone mask from one shape to another e.g if i mask all of the shoes mesh of a nif in OS (black mask) can i clone it to reference feet mesh present in it. please tell me it is possible, would save me from lot of headache. and i hope i am not giving you any :p

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