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Devil May Cry 5

Request - BOSS Dante mod (2nd idea)


HUNGAxO9999

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Hello diligent modders, perhaps by a slim chance, you have seen the similar title not long before. Just as this title suggest, I would like to request a mod that tweaks Dante to his boss version, namely to the mission 20 version. Differently, the changes that hopefully who can make it, will be available in the mod:

- BOSS damage.

- Super Armor in all attacks of all weapons, not just while using Cavaliere.

- DSD:

+ Sword Formation's summoned swords appears on specific moves and disappears after finish the moves. Namely: Stinger, Million Stab, Helm Breaker.

+ Faster Drives, no need to charge Drive and Overdrive. all Drive waves deals equal damage (Because only first Drive is chargeable, Overdrive became weak after).

+ Stinger Million Stab Air Trick Rainstorm.

+ Aerial rave automatically leads to Helm Breaker.

+ Helm Breaker can lead to Coyote-A's Firework if pressing the attack button the second time.

+ Combo C remake: first 2 inputs like the original pause 3rd input results in Stinger Million Stab.

*In DT: after execute the first helm breaker, you can continue to mash to do the string: Air Trick (high attitude) Helm Breaker Repeat. (5 times max)

- Balrog:

+ Combo B: First two input like vanilla -> pause -> 3rd input is Updraft (Friction is basic air input in vanilla so you can leave it alone).

+ Heavy Jolt → Switch Kick → Switch Blow → Heavy Jolt → Minimum Dragon. (No directional inputs, just sequential inputs)

*In DT: Ignition auto-activates and lasts indefinitely. After the first Friction, you can continue to mash to do the string: Air Trick (high attitude) Friction Repeat. (3 times max)

- Cavaliere:

+ Faster executions and longer riding range.

+ Neutral melee on the ground is Cavaliere Combo B. In the air is Air Cavaliere Combo B.

+ Forward + Melee on the ground is Full throttle. In the air is Redline.

+ Back + Melee on the ground is Wheelie Jump. In the air is Braking.

- King Cerberus:

+ Ice form can freeze enemies. I don't know why the playable version doesn't have this effect, consider the BOSS version does and King Cerberus has it.

+ Fire form deals burn damage. You know, like when you get hit by a barrel explosion?

+ Lightning form can stun with fewer hits than vanilla.

- Ebony and Ivory: Just make them shoot like when Dante in Gunslinger. The "Legendary Hunter Dante" mod by 1994Maxim1994 can show you this.

- Coyote A: just keep it the same as vanilla.

- Double Kalina Ann: normal shooting = Cascade. Not a fan of normal rockets.

- Dr.Faust: Just keep it the same as vanilla.

- Styles:

+ Trickster: True Air Trick, similar to Vergil's, in which you teleport directly to the enemy instead of the vanilla Air Trick range.

+ Gunslinger: same as vanilla.

+ Royal Guard: auto-Royal Revenge when using the style (no need to do Back + Style input). Reduce recovery time.

*in DT: if possible, please change the Sword Formation RG Escort move's properties to auto-perfect Guard.

+ Swordmaster:

*DSD: Change Dance Macabre to: Stinger → Million Stab → Block → Middle Break → two hits of Light Blow → Rock Back → two hits of King Cerberus Combo C → SDT Combo. (DT only)

*Balrog: Change Pyromania to: Heavy Jolt → Middle Break → Switch Kick → Rock Back → Crystal → Sin Inferno. (DT only)

*King Cerberus: - One hit of King Cerberus Combo C → pause two hits of King Cerberus Combo A → Air Trick → Revolver → Revolution.

- Rock Back → two hits of King Cerberus Combo C → Crystal Long Barrel.

- Two hits of King Cerberus Combo C → Revolver → two hits of King Cerberus Combo A → Long Revolver.

*Cavaliere: - Neutral Style input on the ground is Cavaliere combo A. in the air is Air Cavaliere combo A.

- Forward + Style is Slipstream. in the air is Redline.

- Back + Style is Idling. in the air is Braking.

- Back to Forward + Style is Cross Line.

Well, that's it I guess, hope someone would reply. If you can make this happen, thank you so much.

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