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Need a little help with the INI settings...


crimson2018

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1. The Depth of Field from BethINI. Turning this on gives me the Depth of Field effect in conversation, which i truly hate and it hurts my eyes (that's my brain using my eyes to process everything in the background and and trying to make sense of de-focused images). But if i turn it off, then i can see very clear underwater, instead of the usual murkier look. It seems that DOF controls both these situation. How can i keep the murkier underwater look, but not have the DOF effect anywhere else? I know it can be done, because i didn't had this issue, until i run BethINI ... for the first time.

 

2. I have a massive FPS drop near more than 1-2 candles (an average of 30 FPS drop, depending on the number of candles) and that includes the Arcane Enchanter. I also have an average 25 FPS drop when looking closely at a fireplace (not braziers), but not that bothersome since i have to be very close and look directly at it. Since i tested this with a clean game, i know that the culprit is not my fire mods, like Inferno, Embers HD, KD Fireplaces, STAC ... but the ENB Feature, ComplexParticleLights and my now old GPU, 970 GTX.

 

For now i solved the 'candle issue' by disabling 'Big Range' in the ENB GUI, under ComplexParticleLights. I still have ENB Light and many objects reflecting light. But ... there is another way to solve this, without disabling the 'Big Range' feature? If not, it is ok, my game looks pretty good with my current GPU, and considering that i retextured everything in 2K, and some even 4K.

 

For the fireplace issue, the only thing that worked was to lower iMaxDesired to their default 750 value, from the current Ultra value of 6000, but that resulted in having the candles' flame flickering annoyingly and i won't have that! I turned back iMaxDesired 6000. What is the best value for iMaxDesired setting? I know that this value controls the number of particles that the game allows, and 0 means None.

 

I run Semirealis ENB for Cathedral, Performance Edition, with few tweaks, which i'm quite happy with how it make the game looks.

 

3. Same after running BethINI, i noticed that some of my Cathedral Grass looked too bright, having a discoloration, not all the grass, some places, that's was very annoying. Turning on Ambient Occlusion in the ENB's GUI made it better, but was still brighter than the rest. I had to finally turn on DetailedShadows and also DistantShadows, to have all the grass in the same color spectrum, and casting shadows. But turning on these 3 feature in ENB GUI, takes me 15 FPS in exteriors, bringing my FPS count to a 40-45 on average, meaning the situation before i run BethINI. Is there any way to get rid of the grass discoloration, without activating at least the Detailed and Distant Shadows?

 

Switching iShadowMapResolution between 4096 and 2048 in SkyrimPref.ini (MO Profile), don't seem to affect my FPS is any way.

 

I made this topic here, because BethINI, doesn't have a topic.

 

Any help will be appreciated. Thank you!

Edited by crimson2018
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