Mahonri Posted April 21, 2013 Share Posted April 21, 2013 I am playing the 1.04 version wirh mods and the First battle, at night against the undead, won't finish. The zombies are all dead but no cutscene. Is there a console command to force the game to move on? Has this issue come up with the use of any mods? Any help is appreciated. Link to comment Share on other sites More sharing options...
mcgoy Posted April 21, 2013 Share Posted April 21, 2013 Typically there are some undead that just haven't made it to the battle area and are back on the dock or behind a building. Link to comment Share on other sites More sharing options...
Thandal Posted April 21, 2013 Share Posted April 21, 2013 mcgoy is probably correct. Look around all the buildings and other wooden areas (bridge, dock, etc.) BTW: I just had the same thing happen in my current ME1 playthrough. A Thorian Creeper had been blown partially into a wall by my shotgun. There was just an arm and a leg sticking out of the wall, but over in a dark corner so I didn't see it. ;D It couldn't attack, but it was still "active". So I just ran around in circles without being able to advance to the next wave and the final cutscene for that mission. Took me 10 minutes of searching to find it! Separate question: Any reason you haven't applied the 1.05 patch? :huh: Link to comment Share on other sites More sharing options...
Mahonri Posted April 21, 2013 Author Share Posted April 21, 2013 Thenk you both for your replies. As for the lost undead thing, I knew about that so I scoured the place from top to bottom. No strays. As for the 1.05 patch, I have to claim ignorance. I'll apply it and see if it makes a difference. Otherwise, I think I'll play through to that point in an earlier version that I worked on my first play-through, then patch after that. Link to comment Share on other sites More sharing options...
irxson Posted September 26, 2016 Share Posted September 26, 2016 (edited) Did you find a solution for this? I have the same problem the battle will simply not end... And I have already searched the map thoroughly.Edit: For everyone who had the same problem, after much and tiresome troubleshooting, I found out that the culprits were Dragon Age Rules Fixpack by gastank and Dain's Fixes by dainbramage.The important part is This fixpack utilizes a modifed version of Anakin5's Event Manager (http://social.bioware.com/project/1907/) designed to work within this limitation. However, for it to work properly, there must be no other mod that contains any file with the name "engineevents_*.gda" installed directly into /override. Mods installed as proper addins (via .dazip) are fine and will not break this pack.I just deleted all "engineevents_*.gda" from Dain's Fixes by dainbramage, and kept the rest of the fixes that don't use that script. It seems the scripts were stopping some more complex vanilla game scripts from executing. So I ended with most of Dain's Fixes by dainbramage working and with Dragon Age Rules Fixpack by gastank fully working. Edited October 3, 2016 by irxson Link to comment Share on other sites More sharing options...
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