LumenMystic Posted March 8, 2021 Share Posted March 8, 2021 Hey there, I'm working on a new mod and I'd like to have some items that the player fetches appear in display cases after the quest is done, but not before. Does anyone know what kind of scripts I should be looking at. I've seen similar things done with other mods that static items appear or disappear based on certain conditions, but I'm not sure what resources I should be looking at. So far my searches have just confused me so any help is greatly appreciated. Link to comment Share on other sites More sharing options...
dylbill Posted March 8, 2021 Share Posted March 8, 2021 For that, you can pre place static objects in the display cases and check the initially disabled box so they are invisible. Then in your script you can use MyObjectReference.Enable() to make them visible. Link to comment Share on other sites More sharing options...
LumenMystic Posted March 9, 2021 Author Share Posted March 9, 2021 Thank you, that is very helpful. I'll take another look at that particular script and work on that next. Link to comment Share on other sites More sharing options...
LumenMystic Posted March 10, 2021 Author Share Posted March 10, 2021 It worked! Thank you, that narrowed things down enough for my brain to properly understand what was happening. I was able to link the object reference enabling to the end stage of the quest in question beautifully. Link to comment Share on other sites More sharing options...
dylbill Posted March 10, 2021 Share Posted March 10, 2021 No problem, glad you got it working. Happy modding! Link to comment Share on other sites More sharing options...
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