Deleted111264343User Posted March 8, 2021 Share Posted March 8, 2021 (edited) First post here! There is this "Ornaments" static item which is a group of the Christmas items all together, they are set unusually and i really doubt they were ever placed in the game that way.I'm looking for the single separate items from it, like the gingerbread or bulbs (not "VltXmasLightsLine" which are strings), but i'm fairly new to the Creation Kit.Strangely they weren't in the same section, and even though i researched others or tried to guess the names i didn't seem to find them, but i really doubt that they exist only in that version?I wonder if there are better ways to identify them but if anyone has their codes or names it would help too since this is the only time i've seen a set of items organized as single this way. (Also if i place this item in game it just acts like a ghost, no collision/grab/falling tho there is light emitting from the bulbs)edited because i mentioned being paranoid about the screenshot not showing asdfghjkl Edited March 8, 2021 by Guest Link to comment Share on other sites More sharing options...
niston Posted March 9, 2021 Share Posted March 9, 2021 The "acting like a ghost" means there is no collision data on this particular NIF. If this NIF contains each object as a distinct TriShape, you may be able to extract these and put them in their own NIFs with NifSkope.If they are all in a single TriShape, you'll need 3dsmax or blender to extract them. But I don't know the specifics about that process, and from what I've been told, setting up the toolchain is fairly complicated. To create collision, you'll usually need 3dsmax with a specific exporter plugin.However, somewhere on here is an article that outlines how to create basic collision in CK using Static Collections, but I can't find it atm. Link to comment Share on other sites More sharing options...
Deleted111264343User Posted March 10, 2021 Author Share Posted March 10, 2021 (edited) Thank you for the reply! If this NIF contains each object as a distinct TriShape, you may be able to extract these and put them in their own NIFs with NifSkope. As i said i'm still kinda new with the Creation Kit and these kind of things but when i'll have the opportunity i'll check this out, it's something i had no idea about. Thank you so much for the other info too, it sounds too complicated for me to do now but if i'll grow desperate enough i will give it a try!The collision doesn't particularly bother me since it's something i plan to use only as decoration, i just found very weird that the items would remain static unlike other little props in the Creation Kit that would fall to the ground.Again thank you so much, very informative! Edited March 10, 2021 by Guest Link to comment Share on other sites More sharing options...
niston Posted March 10, 2021 Share Posted March 10, 2021 Yeah, there is the havok physics system in the game.Some items have a havok mass (and possibly other havok related properties, I'm no expert in this) and havok is enabled on their NIF, so the game will simulate physics for them, ie gravity pulling them towards the ground. Link to comment Share on other sites More sharing options...
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