rarborman Posted March 8, 2021 Share Posted March 8, 2021 https://www.dropbox.com/sh/3dkp7udqx0kp8sq/AACP0QiIwmMgyVvyHu8LtWV9a?dl=0 I know the texture don't work right... It'll show in nifscope but not ck...I included just about everything from the project...Some help would be nice Link to comment Share on other sites More sharing options...
thumbincubation Posted March 9, 2021 Share Posted March 9, 2021 I'm not in a place where I can download things, but out of curiosity, where are the textures you're using? The last time I fought with a mesh that had visible textures in nifskope, but none in CK, it turned out to be that in testing, I had applied the textures from a folder outside my game structure, like my documents, instead of the data > textures file path. I never remembered to move the textures into the game's data folder, and spent like two hours trying to figure it out. Link to comment Share on other sites More sharing options...
rarborman Posted March 9, 2021 Author Share Posted March 9, 2021 I have them in the texture file, I even can get then to load up in ck and display as a texture item... But when I try to get the model I made, which works in nifscope wraps correct and looks fine, it gives me either an error model or invisible object that refuses texture.Its either something wrong with the bsshader or niftexture, but I'm too dumb to figure it out. Link to comment Share on other sites More sharing options...
rarborman Posted March 9, 2021 Author Share Posted March 9, 2021 (edited) Accidentally double post Edited March 9, 2021 by rarborman Link to comment Share on other sites More sharing options...
Hanaisse Posted March 10, 2021 Share Posted March 10, 2021 While a good attempt, the textures are the least of your worries. The mesh itself is incorrect. First of all, skormsbow.nif and skormsbow1.nif are completely broken. Just delete them. Skormsbow2.nif can at least be opened in Nifskope but its setup is still incorrect. Having no idea what tools you used in your process I have no idea how you managed to have a NiTriStrips branch for your model. Skyrim does not (cannot, in fact) use NiTriStrips branches. It must be a NiTriShape branch. The model itself is also not rigged to the bow skeleton nor are all the branches properly linked together. Here's a good tutorial that could probably help. As for the textures, yeah, incorrect format. They are saved as 32bit A8R8G8B8 when they should be DXT1 (or BC1). The _m and _n dds textures have no mipmaps and for some reason they include a wireframe of your uv map. Plenty of tutorials out there for texturing in Skyrim. Link to comment Share on other sites More sharing options...
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