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[LE] Month-long attempt to get a single dialogue scene to play...


gettps

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I've been trying to get a dialogue scene to play. At all. In ANY way other than creating a dialog option on an NPC that says "PLAY SCENE".

 

Most of my attempts have failed. I have no idea why. I've attempted to recreate the vanilla scenes and triggers but almost nothing works.

 

I HAVE gotten location change events to work, but ONLY if I'm in an outside location. ALL INTERIOR locations fail.

 

I've tried SM actor dialogue events. (Quest never starts)

I've tried SM location change events. (Quest starts but scene never plays)

I've tried trigger boxes. (Trigger box appears to do nothing)

 

Nothing works. It's like absolutely everything I do is being ignored. I recreate the SEQ every time I make even the smallest change.

 

All I can see is that ALL CUSTOM INTERIOR SCENES FAIL.

 

I've tried HUNDREDS of different ways and combinations of settings. So, if someone wants details on what I've attempted on ANY of them, let me know and I'll illiterate.

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I've tried hundreds of different ways... this is the LATEST attempt...

 

Scene is in Silverblood inn. Want a simple conversation betwen Hroki and Frabbi. How it initiates is irrelevant. None work. Tried actor dialog events, location change events, even put an entry trigger in the doorway to trigger it. (Modeled after the ones in the bard's college) Nothing works.

 

Set up a dialog quest. Basically modeled it 100% after the scene between Frabbi and Hreinn. "DialogueMarkarthInnFrabbiHreinnScene01"

 

Quest is Actor dialog event, priority 30, no stages, no objectives, no scripts, no other dialog other than what is in the scene. Begin on quest start, stop quest on end, Nothing in Edit Data, everything else defaults.

 

Have all the alias' set up identical to Frabbi and Hreinn's quest.

 

Story manager Actor Dialog event, Created new stacked branch node, under that random quest node, Attached dialogue quest to that with conditions "GetQuestRunning {quest} == 0" and "GetInCurrentLoc MarkarthSilverBloodInnLocation==1"

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I don't know what happened... I deleted the entire quest and everything, recreated it again. (this is the fourth time I tried this) Somehow it's working now.

 

Can quests become corrupted? Like if you create one, it doesn't work, and you alter it, it will never work even if its correct? Like you have to delete it and recreate the entire thing every time?

 

I'm positive I recreated it exactly the same as before. (I've done it SO many times that I'm sure its the same.) But it seems to be working now.

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I do believe that quest that involve 'Dialogue' and/or 'Scenes' can glitch out!. I've created until now 1650 lines of dialogue for one of my droids for my next update, and although that everything works perfectly, out of nowhere 10 dialogue lines started to malfunction!!!, their condition "GetFriendHit" is now firing not only when the player hits it but also when the enemy hits the droid...?!?!?!?! It's really... REALLY GETTING ON MY NERVES!!!!


Arm yourself with patience, otherwise you will go paranoid like i'm right now....

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I don't know what happened... I deleted the entire quest and everything, recreated it again. (this is the fourth time I tried this) Somehow it's working now.

 

Can quests become corrupted? Like if you create one, it doesn't work, and you alter it, it will never work even if its correct? Like you have to delete it and recreate the entire thing every time?

 

I'm positive I recreated it exactly the same as before. (I've done it SO many times that I'm sure its the same.) But it seems to be working now.

I was curious as to how you have the scene set up because that's where the weirdness almost always occurs. The quest is just there to help start/stop it generally.

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