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Game crashes in certain areas


SunnyTheCat

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There's been a topic like this before, but its solutions didn't work for me.

 

I'm not new to modding, but this time I'm desperate.

 

Skyrim crashes in certain locations. Currently I've pinpointed two of them: south of Whiterun when trying to travel to Riverwood and north of Riften.

 

I've tried disabling all the mods (via NMM, just disabled all the active plugins)

I've tried removing all the custom meshes / textures from Data/ folder.

I've validated game files.

I've run BOSS and there were no errors

I've tried waiting a week for a cell to clear, but to no avail.

 

What else can I do? Please help.

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Here:

 

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.
Skyrim.esm Active
Update.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Dawnguard.esm Active
Contains dirty edits: 607 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
HearthFires.esm Active
Contains dirty edits: 171 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Dragonborn.esm Active
Contains dirty edits: 57 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
ApachiiHair.esm Active
Skyrim Project Optimization - Full Version.esm Active
ClimatesOfTamriel.esm Active
Ket_ARMONIZER_v2.esm Active
Night Eye Overhaul.esm Active
Omegared99-Compilation.esm Active
SPIKE.esm Active
TravellersOfSkyrim.esm Active
prisonerfix.esp Active
Unofficial Skyrim Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Dawnguard Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Hearthfire Patch.esp Active
Unofficial Dragonborn Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
Delphine Makeover D2.esp Active
Chesko_Frostfall.esp Active
Better Dynamic Snow.esp Active
SoundPropagationOverhaul.esp Active
StaticMeshImprovementMod.esp Active
StaticMeshImprovementMod-DragonbornTernFix.esp Active
TradeBarter.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
Dead Body Collision.esp Active
Expensive Investments.esp Active
Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp Active
Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp Active
Real Wildlife Skyrim 0.1.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
Contains dirty edits: 346 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Skyrim Flora Overhaul.esp Active
Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
TravellersOfSkyrim - Vanilla.esp Active
VariedGuards.esp Active
DYNAVISION Dynamic Depth of Field.esp Active
Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.
RaceMenu.esp Active
RaceMenuPlugin.esp Active
Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
WetandCold.esp Active
SkyUI.esp Active
iHUD.esp Active
aMidianborn_Skyforge_Weapons.esp Active
1nivWICCloaks.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
DragonbornArmorFix.esp Active
hothtrooper44_ArmorCompilation.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Contains dirty edits: 5 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Omegared99-WeaponSets.esp Active
Unique Uniques.esp Active
Wandererarmor.esp Active
Dr_Bandolier.esp Active
Dr_BandolierDG.esp Active
IA6npc01.esp Active
BandolierForNPCMasterFile.esp Active
BandolierForNPCsWIC_V2.esp Active
BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp Active
ERSO 03 - Mighty Dragons Unleveled DB.esp Active
Note: Use only one ERSO 03 file.
ERSO 03.3 - Mighty Dawnguard Dragons.esp Active
Note: Use only one ERSO 03.3 file.
ERSO 03.4 - Mighty Dragonborn Dragons.esp Active
Note: Use only one ERSO 03.4 file.
ERSO 03.5 - New Dragon Loots.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
ERSO 04 - Mighty Odahviing.esp Active
ERSO 04.2 - Mighty Durnehviir.esp Active
ERSO 05 - Dovah Holy Book.esp Active
ERSO 06 - Wait More Time Dragon Encounter x3.0.esp Active
ERSO 07 - Mighty Dragon Priests.esp Active
SkyRe_Main.esp Active
Bash Tag suggestion(s): {{BASH: Relev, Delev}}
Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here.
Note: If lockpicikng is not work then try to delete 'interface\lockpickingmenu.swf'
Note: If you have a problem with aiming try to install this mod.
Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:
Note: [Actor]
Note: fVisibleNavmeshMoveDist=12288.0000
Note: [Combat]
Note: f1PArrowTiltUpAngle=0.64
Note: f3PArrowTiltUpAngle=0.64
Note: fMagnetismStrafeHeadingMult=0.0
Note: fMagnetismLookingMult=0.0
SkyRe_Combat.esp Active
SkyRe_CraftingFix.esp Active
SkyRe_EncounterZones.esp Active
SkyRe_EnemyAI.esp Active
SkyRe_EnemyScaling.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
SkyRe_StandingStones.esp Active
SkyRe_Survivalism.esp Active
ESFCompanions.esp Active
Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
HouseOfHorrorsAlternateEnding.esp Active
LocalizedGuildJobs.esp Active
Run For Your Lives.esp Active
Skyrim border control.esp Active
Contains dirty edits: 7 ITM, 0 UDR records. Needs http://skyrAkaviriGuild.esp
whiterun spruce by revan1199.esp Active
AncientDBarmorTSedition.esp Active
BetterQuestObjectives.esp Active
BetterQuestObjectives-Dawnguard.esp Active
BetterQuestObjectives-Hearthfire.esp Active
Headtracking.esp Active
HT_traveltax.esp Active
Immersive Weapons.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
Ket_ARMONIZER_LListsNPC.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
dD - Enhanced Blood Main.esp Active
Requires: Dawnguard Compatibility_Patch.
Detailed Cities.esp Active
CinematicFireFX.esp Active
RealisticNeedsandDiseases.esp Active
Requires: RND_RWS-Patch.esp
RND_Dawnguard-Patch.esp Active
RND_HearthFires-Patch.esp Active
RND_USKP-Patch.esp Active
RND_Dragonborn-Patch.esp Active
Predator Vision.esp Active
ToL_Core_by_Brevi.esp Active
BFSEffects.esp Active
DeadlySpellImpacts.esp Active
Night Eye Overhaul.esp Active
NoSneakAttackSound.esp Active
More Dynamic Injuries.esp Active
ACE BYOG.esp Active
ABT - Faster Bolts Improved +100%.esp Active
ABT - Faster Arrows Improved +100%.esp Active
Brows.esp Active
No NPC Greetings.esp Active
mjhKhajiitSpeak.esp Active
Note: This mod overwrites all dialogue enable only when playing Khajiit.
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Note: This mod overwrites all dialogue enable only when playing Khajiit.
mjhKhajiitSpeakDLC - Hearthfire.esp Active
Note: This mod overwrites all dialogue enable only when playing Khajiit.
mjhKhajiitSpeakDLC - Dragonborn.esp Active
mjhKhajiitSpeakMod - Expensive Investments.esp Active
mjhKhajiitSpeakMod - Localized Thieves Guild Jobs.esp Active
mjhKhajiitSpeakMod - NPC Bartering.esp Active
mjhKhajiitSpeakMod - Realistic Needs And Diseases.esp Active
Alternate Start - Live Another Life.esp Active
KhajiitSenseOfSmell.esp Active
SkyRe_Races.esp Active
Purewaters.esp Active
PurewatersDG.esp Active
PurewatersDB.esp Active
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Warburg's 3D Paper World Map - Texture 3.esp Active
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Warburg's 3D Paper World Map - Dawnguard.esp Active
ReProccer.esp Active
ReProccerNONPLAYERfix.esp Active

 

 

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Most often a CTD in a specific area is related to a mod that was removed - The save game expects to find something in that cell - or one that you can see into - that was removed - probably from a removed mod. Removing a mod does not remove references to it in the saves. :wallbash: Most of the time, the game can recover from missing things, but not every time. A good reason to make a permanent save every time before adding or removing any mods.

 

Whatever it is was required at the time and is still in the save you are currently using. Try to bracket the time - use a very early save and test. Preferably the save you should have made immediately after exiting the cave from Hegen - but any other very early save should do.

 

If the problem is not there - then jump to a more recent save - keep jumping until you narrow down the save that it starts with, then you may be able to identify the mod. If you can identify it, you have the option of reinstalling that mod - which will replace the item in the game - or playing from the point where your game works without that problem mod.

 

Unfortunately, Beth doesn't give an option to edit the save to remove whatever it is that is causing the problem.

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Looks like you are right. I did load a rather old save game and I went to the same location and didn't crash.

 

Is there any way to clean the save file of the dependencies? Or can I learn what mod was it that I disabled that does this?

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BOSS has given you many error messages....

First thing is to download TES5Edit from the link in your BOSS log, follow the instruction on the same page, and clean the plugins flagged by BOSS as containing 'dirty edits.' You'll need to remove identical to master entries as well as undelete/disable deleted references.

Go through the log carefully and look for other error messages like this:

Quote
Skyrim border control.esp Active
Contains dirty edits: 7 ITM, 0 UDR records. Needs http://skyrAkaviriGuild.esp


- have you, at any point, ever had 'SkyTest' installed?
- have you made any edits to the game ini files?
- what is your system specs?

Orphan data in save game is generally not something you need to be concerned about unless they involve papyrus scripts. For the other stuff, you can go to an interior cell with no NPCs and wait for 31 days to force a cell reset (although I think default value for worldspace cell refresh timer is 10 days, it's only dungeons that are 30 days).

 

While you are at it, create a 'SKSE.ini' file using Notepad, include the following setting:

 

[General]

ClearInvalidRegistrations=1

 

and stick the ini file into '.../data/SKSE/..' (create the directory if it's not there already).

Edited by ripple
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Thanks!

- I never installed SkyTest
- I did make changes to .ini files, but the game seemed to be stable so far. I did not change uGridstoLoad
- QuadCore i7, GTX690, 8GB.

I did wait 10 days in interior cell and I did create a SKSE.ini as you instructed. And I still crashed. Any way to force clean cells?

I know that dirty edits are no good, but so far they caused no problem. I've read that cleaning them can break the game completely, so I didn't dare do it yet.

However, since the earlier game save doesn't crash, does this mean that the problem is with some mod I may have uninstalled?

I remember there was some tool for Morrowind that cleaned savegame mod dependencies. Is there something similar for Skyrim?

 

Well this is just great. Only very early savegames load and don't crash, and I don't remember removing any scripted mods since then really. But I don't think I will re-play from that long ago anyway. There's gotta be a way to either force purge cell of mod dependencies or at least check the savegames to see what mods they were made with.

Edited by ungvaar
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Cleaning won't 'break mods.' Just don't do 'repeat cleanings.' Clean -once- only those plugins flagged by BOSS as containing 'dirty edits' (including the DLCs). You'll need to remove identical to master entries and undelete/disable deleted references (the second one is more important CTD-prevention wise). In spite of some claims that some duplicate to master entries as intended by the mod author, this is in fact not the case in 99.9% of the cases I've checked out. I don't know who started this misconception (it's certainly become rather 'widespread').....but regardless, don't think about this, just do it.

There is no 'safe' method for quickly cleaning orphan script data from save games. Previous Bethesda games did not use papyrus scripting. It takes time for 'ClearInvalidRegistrations' to do it's magic. It's primary purpose (ATM) is to address save game bloat resulting from orphan data in save games. The documentation is in the SKSE readme if you want to check it out.

Since you suspect the CTDs may be related to an uninstalled mod that came with scripts, post your papyrus log. Preferably a log for a game session of at least 10 - 15 minutes before the CTD. So play for a bit then head to the area where you usually crash. Enclose the log in spoiler tags, or if too big, upload to pastebin. Incidentally, do you CTD in exactly the same place, every time (as in this is reproducible), or is it just something that occasionally happens and mostly in that general area (but not always)?

 

While you are at it, since you mentioned you edited the game ini files, post them too, and we'll look them over to see if there is anything amiss.

 

When you uninstalled UFO, did you properly disable the mod in accordance to the author's uninstallation instructions?

Edited by ripple
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Here's the log:



Anything you can figure out from it?

Cleaned all the dirty edits. Didn't help.

 

But the game did become more stable it seems after I cleaned the dirty edits and removed the mods that *I think* were broken (according to the log above): More Dynamic Injuries and Enhanced Blood Textures.

 

However the game still crashes in between Riverwood and Whiterun (on a bridge that leads out of Riverwood and behind the farm near Whiterun). I take it, there's a broken cell somewhere in between.

Edited by ungvaar
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