Jump to content

Weather Control


LegoManIAm94

Recommended Posts

I am a modder for Morrowind and Oblivion but Skyrim is just a pain and I hate the new scripting and I can go on forever but I always wanted to control the weather in Skyrim & Solstheim to my likings whenever I want. I have made these mods for Morrowind and Oblivion and I hope if you like to help you do have a understanding in Oblivion or Morrowind modding or even both. Each mod I put 100% into and I can only do what the game engine allows me to. I made serperate mods per expansion and the expansion mods do not require the other weather mods to run (Ex: Shivering Isles Weather Control does not require Oblivion Weather Control). What I want is two weather mods for TES V. One that is for Skyrim and only requires Skyrim.esm. And the other for Dragonborn (Solstiem) and only requires Skyrim.esm, Dragonborn.esm. And you can use the Update.esm but I never understood how it works but try to not use if you can. And the weather control spell will be added onto the player by a script.

 

Morrowind versions where perfect because the weather was linked to the regions so when you go from region A to B and it only rains in region A and only Ashstorms in region B it will switch over. I made it so it can always be clear, cloudy, foggy, overcast. It does not edit Red Mountain since the weather is controlled by the Main Quest which means you cannot choose to have Blight storms. In you can choose Rain/Ash & Thunderstorm/Ash. Rain/Ash will make it rain in regions that rain occurs and ashstorms in regions that ashstorms occurs. Thunderstorm/Ash will make it thunderstorm in regions that thunderstorms occurs and ashstorms in regions that ashstorms occurs. For Tribunal it has clear, cloudy, foggy, overcast, rain, thunderstorm. And weather control does not work during the ashstorms in Mournhold which is triggered during the main quest and will work again when you complete the main quest. Bloodmoon has clear, cloudy, foggy, overcast, and blizzards and snow is only occurs in northern climates. And in each mod you can choose to reset to default and then the weather is random like it was before you controlled it, The ring will be added onto the player by a startscript and once and end the script.

 

Oblivion was not fully perfect and I think Skyrim will be the best example to follow than Morrowind. When your outside of all city worldspaces and in Tamriel worldspace any weather can happen. It can be clear, cloudy, foggy, overcast, rain, thunderstorm, or even snow. There is now way in the Oblivion engine to detect if the player is in the Jerall or Valus Mountain region so with this mod you can make it snow in Blackwood or rain in the Jerall Mounatins unless your inside a city worldspace. Bruma is in the mountains so if you selected rain or thunder it will snow anyways. Leyawiin is in a warmer climate and it you select snow it will rain instead. Also if the weather is currently changing when you choose to change it you can choose to cancel changing the weather or change it instantly to what you want it. You can choose to reset to default and then the weather is random like it was before you controlled it, The weather control item will be added into the player by a quest script and then the quest script will stop the current quest so it cannot be repeated again.

 

For the Skyrim there a lot more weather options such as light snowfall and heavy snowfall and I would like these to all be seperate options. If you wish to help make this mod happen just PM or post here any questions, I will prefer only one modder who knows Skyrim well and has all Skyrim DLC. Two modders will be too many since this mod is not like making a big city or new landscape. Its mostly just scripting,

 

Morrowind-(Vvardenfell)=http://morrowind.nexusmods.com/mods/28892

Tribunal-(Mournhold)=http://morrowind.nexusmods.com/mods/30766

Bloodmoon-(Solstheim)=http://morrowind.nexusmods.com/mods/30763

 

Oblivion-(Cyrodiil)=http://oblivion.nexusmods.com/mods/28951

Shivering Isles=http://oblivion.nexusmods.com/mods/30762

Edited by LegoManIAm94
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...