Deleted69242573User Posted March 10, 2021 Share Posted March 10, 2021 Hi there, I wonder if someone could help me out please as I've exhausted all of my knowledge? I have recently created a landscape retexture mod for the XB1 and am having a bit of an issue with the LODs. Normally one would use DynDOLOD or SSELODEdit on PC however that's not an option for XB1 as you normally need PapyrusUtilsSE which requires SKSE. For some reason, during playthroughs whilst testing each time the player moves from cell to cell; the LODs don't load correctly. For example, say one is looking towards Bleak Falls Barrow; that will have the LOD meshes loaded correctly on the terrain however, the mountain next to it will just have the terrain, no LOD meshes. Move a cell closer to Riverwood or stand outside Helgen; Bleak Falls Barrow will just be a terrain mesh, no LOD meshes, the other will have loaded correctly. Distant terrain LODs and Player's field of view all work absolutely fine, it's just the in-between LODs that's the issue and is very noticeable. What am I missing? Link to comment Share on other sites More sharing options...
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