SangRahl Posted January 22, 2009 Share Posted January 22, 2009 I'm trying to create an energy weapon with "silent" detectability, and no visible beam ("CAUTION: Microwave Laser - That beam you can't see is cooking you."). However, choosing 'NONE' as the projectile means you get to eat through your ammo, but never actually fire a shot... Is there a way to make a "nonexistant" projectile? (Perhaps editing the alpha of a copy of the existing BeamLaserProjectile would do.. but I'm not sure where to start.) Link to comment Share on other sites More sharing options...
SangRahl Posted January 23, 2009 Author Share Posted January 23, 2009 Update: I've been able to figure out how to create a new Projectile type from scratch... The only thing missing is being able to create a 'clear' form of the laserbeamprojectile.nif... But working with Nifskope has only confused me more than I can imagine. I'm just happy that I was able to create a working port-over of the Laser Rifle, but sans any cosmetic changes beyond a new sound effect. (Still can't work out how to set up the new copied mesh to recgnize a different texture location... like I said, Nifskope is worse than 3rd-year latin.) But, the weapon is weildable, fireable, but only with a default beamlaserprojectile attached to it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.