Henkebenk Posted March 10, 2021 Share Posted March 10, 2021 Hey! I'm currently translating the measurement system in Apocalypse - Magic of Skyrim from feet to meters.I'm looking for a way to multiply the <mag> in MagicEffects with 0.3048. Sotha's maelstrom for example:DNAM - Magic Item Description: Emit radiation that reduces the magic resistance of nearby enemies within <mag> feet by <5>% per second, up to <100>%. Lasts <dur> seconds. To something like this?:DNAM - Magic Item Description: Emit radiation that reduces the magic resistance of nearby enemies within <mag * 0.3048> meters by <5>% per second, up to <100>%. Lasts <dur> seconds. Or can you add another Int to the Spell reference, that multiplies the mag value with the number above, and the instead of displaying <mag>, it displays the custom int <magMetric> Link to comment Share on other sites More sharing options...
Evangela Posted March 10, 2021 Share Posted March 10, 2021 (edited) I don't know how to implement this exactly, but a perk can modify spell magnitude and you can also do so with SKSE(which will allow further math calculations, unlike perks.) Btw: <mag * xxxx> is not accepted in the syntax.https://www.creationkit.com/index.php?title=Perk_Entry_Point EDIT: The above method wont work for you because perk entries only go up to the hundredths place. Edited March 11, 2021 by Rasikko Link to comment Share on other sites More sharing options...
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