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Help with Spell OVerhaul


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Hey! I'm currently translating the measurement system in Apocalypse - Magic of Skyrim from feet to meters.

I'm looking for a way to multiply the <mag> in MagicEffects with 0.3048.

 

Sotha's maelstrom for example:

DNAM - Magic Item Description: Emit radiation that reduces the magic resistance of nearby enemies within <mag> feet by <5>% per second, up to <100>%. Lasts <dur> seconds.

 

To something like this?:

DNAM - Magic Item Description: Emit radiation that reduces the magic resistance of nearby enemies within <mag * 0.3048> meters by <5>% per second, up to <100>%. Lasts <dur> seconds.

 

Or can you add another Int to the Spell reference, that multiplies the mag value with the number above, and the instead of displaying <mag>, it displays the custom int <magMetric>

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I don't know how to implement this exactly, but a perk can modify spell magnitude and you can also do so with SKSE(which will allow further math calculations, unlike perks.)

 

Btw: <mag * xxxx> is not accepted in the syntax.

https://www.creationkit.com/index.php?title=Perk_Entry_Point

 

EDIT: The above method wont work for you because perk entries only go up to the hundredths place.

Edited by Rasikko
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