zip2k4 Posted January 22, 2009 Share Posted January 22, 2009 I'm making a realism MOD will be released by at least next week, I just wanted to know if it is a good idea. This MOD is extremely modified with over 336+ hours... and still counting... :blink: This MOD is based on the real thing! Bullet Velocity, Fire rate, Explosion radius to the point that I just can't find out any more sources [i.e. Nuke Explo] This MOD is aimed to get values that are as real and lifelike as possible without losing game's balances These are some of the citations that I used: Minigun: U.S. Army Helicopter Weapons (page 1 of 2) US army TACOM-RI. access date 8 January 2008Chinese Assault rifle: AK-107 & AEK-971 Assault Rifle: FN FAL - L1A1 UK version and G3 riflesFrag Grenade: F1 Grenade and M67 grenadeMissile Launcher: SMAW by Israel Military industriesSniper Rifle: PSG1, M40, Arctic Warfare Series, and Berret M8210 mm pistol: Colt M1911A1 Delta Elite and Bren Ten 10mm Auto versionChinese Pistol: Mauser C96 Broomhandle.44 Scoped Magnum: Smith & Wesson 6 inches and mountain gun variation and Colt .38/200 revolver.32 pistol: Webley Revolver A.K.A. Webley 'Break-top' Revolver.44 magnum [bULLET]: .44 Remington magnum [.44 Special].308 [bULLET]: .308 Winchester [.300 Savage] I want to know if you guys liked the idea. [hopefully you guys liked it] I even make logs for every changes that I made for all the weapons stats, so yea :P NOTE: before you asked yes, minigun in the MOD fires at 4000RPM and yes eugene fires faster [4500RPM more and you'll run out of bullets] oh, yea I'm adding A LOT more bullets to the wasteland to counter the issues for all these lovely guns, but that will be on the next release :3 PPS: yes, i know it seems that melee is at disadvantage, but most melees have incredible "side effects" i.e. destroying limbs I'm thinking maybe, melee that cuts/slash (i.e. knife, combat knife) should have "bleeding" effects to it huh? ^_^ *noting it down* So, yea lemme know if you guys liked the idea :D Link to comment Share on other sites More sharing options...
Duke1455 Posted January 22, 2009 Share Posted January 22, 2009 a mod like this will need killable children Link to comment Share on other sites More sharing options...
CowgirlFromHell Posted January 22, 2009 Share Posted January 22, 2009 I love the idea but I'm guessing the automatic storage sorter and stuff wont work now. Link to comment Share on other sites More sharing options...
zip2k4 Posted January 22, 2009 Author Share Posted January 22, 2009 Cowgirl, I have no clue as what u are saying :[ I'm suggesting if you're playing this, maybe u want to add the MOD that increases the amount of enemies you'll encounter too... OH by the way, this MOD makes you love using VATS again, seriously! now it really saves your lives :3 I love the idea but I'm guessing the automatic storage sorter and stuff wont work now. Link to comment Share on other sites More sharing options...
CowgirlFromHell Posted January 22, 2009 Share Posted January 22, 2009 Cowgirl, I have no clue as what u are saying :[ I'm suggesting if you're playing this, maybe u want to add the MOD that increases the amount of enemies you'll encounter too... OH by the way, this MOD makes you love using VATS again, seriously! now it really saves your lives :3 I love the idea but I'm guessing the automatic storage sorter and stuff wont work now.There's a mod that automatically sorts and stores stuff in a rivet city apartment and it doesn't work with new items... So I'm guessing this mod wont work with it unless you kept the same weapon ID's. Link to comment Share on other sites More sharing options...
zip2k4 Posted January 22, 2009 Author Share Posted January 22, 2009 ok, sorry maybe i didn't mention it, BUT this MOD does not replaces original IDs all it does is adjust damage, health, value, fire rate, spread, base VATS% hit chance, action points needed per VATS shots, and ofcourse lots and lots of explosion effects, enchantments AND fixes the problems with power armors. yes now power armors weight about 45 for standard power armor while carrying and does not weight at all when equipped :D Link to comment Share on other sites More sharing options...
CowgirlFromHell Posted January 23, 2009 Share Posted January 23, 2009 ok, sorry maybe i didn't mention it, BUT this MOD does not replaces original IDs all it does is adjust damage, health, value, fire rate, spread, base VATS% hit chance, action points needed per VATS shots, and ofcourse lots and lots of explosion effects, enchantments AND fixes the problems with power armors. yes now power armors weight about 45 for standard power armor while carrying and does not weight at all when equipped :DOh, so it will be compatible. SWEET. Can't wait to try it out, man. ^_^ Link to comment Share on other sites More sharing options...
zip2k4 Posted January 23, 2009 Author Share Posted January 23, 2009 I can get the BETA version up and running right now if u want :3 Link to comment Share on other sites More sharing options...
CowgirlFromHell Posted January 23, 2009 Share Posted January 23, 2009 I can get the BETA version up and running right now if u want :3:D That would be awesome. Link to comment Share on other sites More sharing options...
zip2k4 Posted January 23, 2009 Author Share Posted January 23, 2009 The BETA version should be up and running in about 3-5 minutes gimme feedbacks! >:3 *edit*it's in gameplay effects and changes named "Realism BETA" Link to comment Share on other sites More sharing options...
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