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Trigger using furniture and crafting animation?


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Just wondering where exactly the 'use furniture animation' (e.g. the tanning rack) needs to be triggered, as well as the 'using furniture' state. Can that only be done in the CK, or can it be set somewhere in xEdit or Papyrus?

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Your question is not very clear, but i think i understand what you have on your mind.


The 'Furniture Animation' is trigger when the actor activates the "Furniture's Marker Object" that is attached to the furniture nif, once that's triggered it will send an activate event which the game is hard coded to identify and according to the type of "Furniture Marker Object" and the corresponding keywords attached to it, it will play the animation and/or the corresponding functions.


So in simple words, no you can't do this xedit.

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Yeah, sorry if it wasn't very clear, but that's exactly right. I've got a case where another mod is interrupting the furniture marker object's activation with a chooser dialogue box, and then proceeding on to the triggered furniture use in one case, but not in the other. The furniture use trigger should really be activated in both cases, but I'm deciding whether or not I want to bother. Humm. Thank you in any case, at least I know now where to look. :smile:

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