Wolfpack49 Posted March 10, 2021 Share Posted March 10, 2021 Just wondering where exactly the 'use furniture animation' (e.g. the tanning rack) needs to be triggered, as well as the 'using furniture' state. Can that only be done in the CK, or can it be set somewhere in xEdit or Papyrus? Link to comment Share on other sites More sharing options...
maxarturo Posted March 11, 2021 Share Posted March 11, 2021 Your question is not very clear, but i think i understand what you have on your mind. The 'Furniture Animation' is trigger when the actor activates the "Furniture's Marker Object" that is attached to the furniture nif, once that's triggered it will send an activate event which the game is hard coded to identify and according to the type of "Furniture Marker Object" and the corresponding keywords attached to it, it will play the animation and/or the corresponding functions. So in simple words, no you can't do this xedit. Link to comment Share on other sites More sharing options...
Wolfpack49 Posted March 11, 2021 Author Share Posted March 11, 2021 Yeah, sorry if it wasn't very clear, but that's exactly right. I've got a case where another mod is interrupting the furniture marker object's activation with a chooser dialogue box, and then proceeding on to the triggered furniture use in one case, but not in the other. The furniture use trigger should really be activated in both cases, but I'm deciding whether or not I want to bother. Humm. Thank you in any case, at least I know now where to look. :smile: Link to comment Share on other sites More sharing options...
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