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New voice audio plays in CK but not in game


SKKmods

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I have a bunch of new voice lines where the FUZ audio files play fine through the Info Response form in CK but do not play in the game.

 

The response text shows in game, just no audio.

 

They are unmolested base game FUZ files loose in the correct folder and packed in a BA2. Infact the CK only plays them when they are in a BA2.

 

Its a custom voice type appliied to an alias, and that custom voice name is picked up by the info folder path and the BA2.

 

Any suggestions ?

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OK so I actually found this problem a couple of years ago, but forgot.

 

The answer is that when an actor is added to a quest alias with a new voice type attached to it, Story Manager (which I believe sorts that stuff) can take a while to recognise that new association.

 

Whilst Infos that are keyed to the voicetype using IsInAlias condition will happily show the text subtitles they will not play the audio files until Story Manager has caught up. Which can take from seconds to minutes to 3d unload/load to kick.

 

Which makes delivering high quality real time experiences for any arbitrary actor rather tough says SKK_xyzIncapacitatedVoiceFemale.

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