darksynth76 Posted March 12, 2021 Share Posted March 12, 2021 (edited) Please Help! Any idea why this thing occurs most often when either the player or npc throws molotov cocktail? Edited March 12, 2021 by darksynth76 Link to comment Share on other sites More sharing options...
darksynth76 Posted March 12, 2021 Author Share Posted March 12, 2021 .... another pic of my issue: Link to comment Share on other sites More sharing options...
Handy6373 Posted March 12, 2021 Share Posted March 12, 2021 I have this happen once in a while when the enemy throws molotovs or I use my incendiary grenade launcher. Not much help just in the same boat. Link to comment Share on other sites More sharing options...
darksynth76 Posted March 13, 2021 Author Share Posted March 13, 2021 I just hope somebody got a fix for this and come across this thread and share the solution. I already go through all the mods I am using but couldn't seem to find any changes related to molotov. Link to comment Share on other sites More sharing options...
darksynth76 Posted March 31, 2021 Author Share Posted March 31, 2021 Just keeping this topic alive hoping somebody has encountered a fix.... it's frustrating I couldn't fix it myself. any help would be greatly appreciated. happy gaming:) Link to comment Share on other sites More sharing options...
Marty2Nexus Posted August 31, 2022 Share Posted August 31, 2022 I had this crazy fire effect when I threw a Molotov cocktail where the whole world and the sky flickered wildly with fire through PRP/PFF. I hadn't before. After I have turned off the plugins everything is fine again. As a result, I am now also unsure because it is said "that you should have PRP/PPF". Link to comment Share on other sites More sharing options...
psccs2 Posted September 4, 2022 Share Posted September 4, 2022 (edited) I found using fire-type weapons (such like molotov or flamer) on enemies who with CBBE/TWB bodys would also cause this issue. I guess the game just can't properly recognize some modded models under some circumstance. UPDATE: It turns out this FX-related visual issue applies to nif models with Full Precision flagged. I found removing that flag with Outfit Studio could prevent TWB from catching this visual bug. Edited November 9, 2022 by psccs2 Link to comment Share on other sites More sharing options...
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