ZxAsriel Posted March 12, 2021 Share Posted March 12, 2021 (edited) I have an very nightmare induced mod request. "Stay In The Light" -----------------------A horror mod where if you don't have your pipboy flashlight on, or are one hundred percent encased in darkness and don't have your pipboy light on, an unkillable entity only the player can see floats after the player without hesitation and quick tenacity and no mercy; getting touched by it results in the players death. This encourages the player to have 3 things:1. either their pipboy light on.2. have their settlements illuminted.3. to create a settlement on the spot and illuminate it.--------------------should the player fail to do so, an unkillable instakill entity only they can see will come for them, and be hostile only to the player and only seen to the player, shining your light on it or being in light causes it to retreat until it despawns, and companions, turrets and settlers and NPC's cannot target it. Once it despawns and you have your pipboy light on it'll only respawn if the player is once again in 100 percent darkness with their pipboy light off. It should loosely be based on this nightmare, but not directly copied, just something EQUALLY as nightmare inducing:htt ps://static . wikia. nocookie . net / spookys-house-of-jump-scares / images/ a/ a 4/ S9_boss _ HD. png /revision/ latest ?cb= 20200329144604 (Spaced out cause nexus hates nocookie links) Rules of the entity:It cannot pass through light, light acts as a solid wall to ward it off.It can pass through solid objects, given there is no light inside the solid object or wall.It cannot be killed.It is slightly slower than the player as if the player was at half their scale.Upon touching the player an very loud jumpscare screen is initiated and then the player is instantly killed.It floats towards the player with great tenacity.When spawned, a warning sound of a long nightmarish groan is to be played.When despawned, a relaxing sound should be played.When chasing the player, it should overwrite all OST ambience and even mess with the players radio to let the player have fair warning it has spawned and is present.It cannot be targeted by NPC's, turrets, or followers, only the player is allowed to be interacted with and it will not engage other NPC's or turrets or followers.The only turret that can, in a way, indirectly interfere with it is the automatron spotlight, raider spotlights in streets, and settlement spotlight, as these protect the player with light.Bullet light from a non supressed weapon or laser or plasma or a flamer can be used to ensure sanctuary, or miscellaneous objects like campfires, candles, torches, barrel fires, neon lights or even lanterns.Light scares it away.Light can be focused on it to make it retreat. The pipboy light automatically makes it retreat.After it has retreated to a certain range it despawns.It cannot exists in direct sunlight, but say the sunlight gets blotted out by an otherworld invasion? Then the entity is at least possible to spawn. Edited November 13, 2021 by ZxAsriel Link to comment Share on other sites More sharing options...
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