lordbevan1 Posted March 12, 2021 Share Posted March 12, 2021 I'm trying to make a mod which adds a perk that reduces the cost of melee weapons in VATS by 50%, but I can't seem to figure out how to get it to work. any help is appreciated, thanks in advance. <- my current attempt. Link to comment Share on other sites More sharing options...
LarannKiar Posted April 5, 2021 Share Posted April 5, 2021 The VATS Enhanced legendary weapon effect is very similar. The effect's description: "Improved VATS hit chance, 25% less Action Point cost.". It's FormID is 1CC2AA. See the "fAttackActionPointsCost". I think that's what you're looking for. Link to comment Share on other sites More sharing options...
robotized Posted April 6, 2021 Share Posted April 6, 2021 In the VATS Enhanced legendary weapon mod, AP cost is reduced through the properties of the object mod itself. This method works only for weapons.In order to use the actor value LGND_APCostMult [AVIF:001F1D63], you have to first add it to the player. That's done with object mods for armor. For example, they add 10 point for this actor value in the VATS Enhanced legendary armor mod. And then use this in the perk's entry point. Instead why not try with different function for the entry point - Multiply:Value = Value * 0.50I see Bethesda used this method to double the action point cost for another legendary mod(Stalker's). Not sure why in the case of VATS Enhanced they didn't just use Value*0.90. Still, I could be wrong about this. Edit: Make sure you clean up your plugin with FO4Edit, because it includes some overrides not related to Blitz. Unless that's intentional. Link to comment Share on other sites More sharing options...
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