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Why replacements rather than stand alone outfits?


Wolfskin75

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  • 5 weeks later...

Replacing an outfit model is alot easier than slapping in a new item with everything that is required for it to work just in general

That being said if it is technically possible to add new items to drop tables etc. that should definitely be the way to do it. Anything else just seems like an inferior way of adding stuff to the game

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Replacing an outfit model is alot easier than slapping in a new item with everything that is required for it to work just in general

That being said if it is technically possible to add new items to drop tables etc. that should definitely be the way to do it. Anything else just seems like an inferior way of adding stuff to the game

 

 

 

In Fallout 4 you have to copy the mesh/texture and add a new record and boom... you have a standalone object. I have done modding before and if we have access to mod and replace, why can't "we" mod and add?

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  • 2 weeks later...

No easy way to add ANY additional assets + scripting + animations at this time. Only feasible way at the moment are replacers. The difference between Bethesda Gamebryo engines and what is powering Cyberpunk 2077 are extreme. Also you have not only Bethesda modding tools but SKSE, community tools like WyreBash and etc. Witcher3 tools are not too compatible with cyberpunk.

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  • 6 months later...

Unfortunately I believe ghostmaker00 is correct. If there were more than a few modding tools for Cyberpunk 2077 available to modders by now & the engine actually supported mods easily a lot of things in the game would probably be fixed~improved by the modding community by now. Oh how I would love to see an equivalent to something like bodyslide and outfit studio for Cyberpunk 2077. Sadly, that will probably never happen. One can dream.

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