thenewkid20 Posted March 13, 2021 Share Posted March 13, 2021 Dragonpriest death animation is not a .hkx file but a scripted event that plays an "explosion" effect and it appears to turn into ash upon death. In DragonPriestActorScript, this can be found: EVENT OnDying(Actor akKiller) ; play all of the many dying fx and clean up the magic fx selfRef.placeAtMe(FXDragonPriestLargeExplosion, 1) selfRef.PlaySubGraphAnimation( "stage3" ) selfRef.unequipitem(DragonPriestArmor01) DragonPriestEyeGlowFX.Stop(selfRef) ;place ash pile utility.wait(1.0) selfRef.AttachAshPile(AshPileObject) utility.wait(2.0) FXfallingSandDragonPriestEffect.Stop(selfRef) Is there a way to script the effect to play when player dies? I have 0 knowledge on scripting so it would be great if someone else could do it Link to comment Share on other sites More sharing options...
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