Jump to content

Adding BGSM to armor NIF shows in world but not when worn.


SKKmods

Recommended Posts

Added a new diffuse map retexture BGSM to an armor NIF that originally used static DDS paths.

 

It works perfectly in the CK preview window and as a dropped world object on the ground, but when worn the recolor is not apparent. Looks like the original base game textues.

 

I have zero experience with actor worn apparel so its probably a n00b 101. Any simple suggestions ?

 

 

EDIT Operator Error: that was the world model using static files, the armor addon models were using their own BGSM.

 

To be clear this issue is solved.

Link to comment
Share on other sites

I may be completely wrong as you are not very clear though I think you require a material swap.

Create one in the editor with the original material as the fist entry and the new material as the second. Then on your armorAddon click where the nif is selected. There should be a drop down for the new material which you select by its editor name.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...