SKKmods Posted March 14, 2021 Share Posted March 14, 2021 Added a new diffuse map retexture BGSM to an armor NIF that originally used static DDS paths. It works perfectly in the CK preview window and as a dropped world object on the ground, but when worn the recolor is not apparent. Looks like the original base game textues. I have zero experience with actor worn apparel so its probably a n00b 101. Any simple suggestions ? EDIT Operator Error: that was the world model using static files, the armor addon models were using their own BGSM. To be clear this issue is solved. Link to comment Share on other sites More sharing options...
Firehawk777 Posted March 16, 2021 Share Posted March 16, 2021 I may be completely wrong as you are not very clear though I think you require a material swap.Create one in the editor with the original material as the fist entry and the new material as the second. Then on your armorAddon click where the nif is selected. There should be a drop down for the new material which you select by its editor name. Link to comment Share on other sites More sharing options...
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