mazany Posted March 14, 2021 Share Posted March 14, 2021 I have idea about mod for simplifying food consumption. Basic Features:add new configurable keyboard shortcutupon activating the shortcut, mod would: look for first flashing food slot, if any try to find the same item in the inventory if found, auto-consume that itemrepeated activation could be used for any other flashing food slots Advanced Configuration:flashing food slot selection logic (if there are more than one)"first in the order" (default)"with item with the longest duration""with item with the shortest duration"inventory item preference"same""prefer same" (same, if available, custom if not)"custom"custom inventory item selection (out of currently consumable food items)"with the longest duration""with the shortest duration""with the fastest healing" (per tick)"with the biggest HP value""with the biggest stamina value"use custom for empty slotsboolean, default trueif true, if there are no flashing slots, but there is at least one empty slot, use custom inventory item selection setting to fill that slotcustom exclude list (items not to be chosen as custom, i.e. mushrooms) Über Configuration:auto-consumeboolean, default falseif true, trigger the activation based on the trigger settingauto-consume toggle keyboard shortcutauto-consume trigger"flashing slot" (default)"empty slot""low health" (there is empty or flashing slot and the current HP value is lower than threshold setting)"low stamina" (similar to previous)"low health, then stamina" (combines the previous two, if both are low, prefers health)auto-consume health thresholdauto-consume stamina thresholdauto-consume delay (seconds after the trigger firing)auto-consume biome exclusion list (i.e. do not auto-consume in meadows) What do you guys think? Is this too much? :wink: Link to comment Share on other sites More sharing options...
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