Rickles Posted March 15, 2021 Share Posted March 15, 2021 You know how you can pick up glitch artifacts and place them in/around your base? What if you could have another mode for your multitool called "tractor beam" that will harvest and of these 3 for base building. Could have two modes, one that's decorative only, flora/minerals/fauna are for looks only, the other could be where you could harvest them every 1,3,6,12,24 or whatever hours, and they would provide the base resources they normally do. A mod like this would take base building to a whole new level, and it would allow botanist and zoologist playthroughs to prosper like never before.The other mod I was suggesting is to make new items purchasable with quicksilver in the shop, a few things you could make purchasable via quicksilver, tainted metal, nanites, x-class modules, random ship seed that would override your current ship (warning first), random pet seed that would override your current pet, random multitool seed that would override your current multitool, frigate and freighter modules ect. We could really use more ways to spend quicksilver and this would be a game changer.Random living ship upgrades would be a good one too, maybe add an item called "void satchel" to the quicksilver shop that gives a random living ship module. And you know what would be awesome, a chance to get an Xe class mod for living ships, similar to X class mods, but stands for Xeno and it's only for living ships, or maybe alien type mods for the multitool/exosuit as well? Either way they would be on par with S class, some a little better and some a solid tier above S class, and if possible would provide effects and abilities only available through Xe mods. Link to comment Share on other sites More sharing options...
Rickles Posted March 15, 2021 Author Share Posted March 15, 2021 Deleted to merge second post with first, sorry for double post. Link to comment Share on other sites More sharing options...
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