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Agatha on a radio?


thegord

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Hi all,

 

I'd like to have a radio that plays Agatha's station - no big deal, right? Duplicate an existing radio and simply switch the station to MS17AgathasRadio.

This makes the broadcast dependent on completion of Agatha's Song, which I'd rather not have but was willing to live with. However, the bigger problem is that the radio only plays her voice clips - none of the actual music.

 

What do I do from here to get the full station playing on the radio, without being dependent on the quest? I've tried taking a look at the quest/radio objects for Agatha but I have no idea how to play around with them, and as far as I can tell the GECK tutorial (and the tutorials I've found elsewhere) deal with creating Pip-Boy radio stations rather than actual custom radios.

 

I hope this isn't too horribly a noob question to ask...

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Agatha's station only includes the MP3 files for all its songs. The in-world radios need a mono WAV file to function. I would recommend extracting Agatha's MP3s out of the Sound.BSA file and converting them to mono WAV files, and add the extension _mono.WAV for them all. Here's an example using one of Agatha's songs.

 

...\Sound\Songs\Radio\Violin\mus_violin_partitano3p_bach_radio.mp3

...\Sound\Songs\Radio\Violin\mus_violin_partitano3p_bach_radio_mono.wav

 

Agatha's MP3s are all 96kbps mono. You could try making the WAV files 176kbps or lower, as long as they are mono format. I haven't played around with Agatha's station very much, but that's how GNR and Enclave radio broadcast on the in-world radios.

 

As far as removing the quest requirement to listen to the station... I'd try opening up the "MS17" quest window. Go to the "Quest Stages" tab. Create a new index entry named as "0" and in the Result Script window enter the text: MS17RadioRef.Enable

You may want to change the index entry "100" to remove MS17RadioRef.Enable from it's Result Script window.

 

I don't know if this will work to remove Agatha's quest requirement, but that's where I would start. I hope this helped.

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PB,

 

Thanks - once again the F3N forums provide much faster help than the Bethsoft forums :)

I'll try what you've suggested and see what happens. This is my first time working with the GECK and I've been learning as I go - hopefully the completed mod will be worth it!

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Okay - I can create a new index entry, but it won't let me enter any result scripts; as soon as I click "OK," whatever I've entered disappears. As well, I'm assuming that enabling Agatha's station from the get-go will also enable it in my Pip-Boy, which I don't want, and if I were to include any of this in my mod it'd go from a 2MB .esp to a 50MB zip file by necessity of including the WAVs, so I guess I'll just be listening to Three Dog.

 

If anyone has any other thoughts, feel free to chime in - I still wouldn't mind being able to place Agatha radios in the world for my own enjoyment.

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In order to get the Result Script to save, you need to create a Log Entry for it.

1) Create index entry.

2) Open index entry and create log entry. (Can be empty, but has to exist.)

3) Enter result scripts for that log entry.

 

I think you are right that using the MS17RadioRef.Enable line will enable the station on your PipBoy. Not really sure how to get around that.

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Thanks again. I'm sure there's a way to create a completely "custom" radio and station that would simply play all of Agatha's stuff in an endless loop, but that would get really old after maybe three repeats - all told, more trouble than it's worth.

 

Now I get to learn how to do basic NPC scripts. Yay!

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