lpzimm Posted April 25, 2013 Share Posted April 25, 2013 (edited) I'm trying to modify the servant - Eyja - to be a Khajiit. When I play the game, the tail is super stretched and stuff. I did some searching and found that this was because I was using the normal human skeleton instead of skeletonbeast. So I tried to load the skeletonbeast file by using a BSA extractor, but whenever I use it, it tells me 'Invalid Directory.' It's in my data folder, and I've tried launching as an administrator. I can't see any of the .bsa folders either. Please help!Edit -- Figured it out! I had to rename the directory that had it to 'Meshes' Edited April 25, 2013 by lpzimm Link to comment Share on other sites More sharing options...
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