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Fallout Crashing issues


Arsentic

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Before you say anything, I already did the bluethreader=2 thing or whatever and set that on 2. I also used Fallout 3 edit to create a merged patch. Perhaps it is my load order? I am maybe missing a compatibility patch? It freezes randomly every 10-20 minutes, I turned off auto saving also. I don't know how to post my load order :( Any tips?

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Arsentic - Hello!

"Before you say anything, I already did the bluethreader=2 thing or whatever and set that on 2. "

You mean bUseThreadedAI=1 & iNumHWThreads=2, important that you did them correctly. :)

Freezing in Fallout 3 is almost always the Fallout 3 multi core bug, the randomness & frequency you're having also sounds like it.

Fallout 3 has trouble with multi core computers, mainly with ones that have more than two cores & use hyperthreading.

A common mistake with the fix is to apply it to the wrong .ini, it's not the Fallout_default.ini that's in your Fallout folder.

The one you want to change is:

For XP:

My Documents\My Games\Fallout3\

For Vista & Win7:

Documents\My Games\Fallout3

The file you want will be called:

FALLOUT.ini

Open the .ini with Notepad & change this line:

bUseThreadedAI=0

to:

bUseThreadedAI=1

& insert this line under it:

iNumHWThreads=2

Save & close your ini.

 

For help with your load order, go to your mod manager & look for a Load Order tab & Copy to Clipboard so that you can copy & paste it in a post.

Hope this helps!

Prensa

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GameMode=Fallout3


Fallout3.esm=1

Anchorage.esm=1

ThePitt.esm=1

BrokenSteel.esm=1

PointLookout.esm=1

Zeta.esm=1

EVE.esm=1

aHUD.esm=1

iHUD.esm=1

CRAFT.esm=1

CALIBR.esm=1

RH_IRONSIGHTS.esm=1

Project Beauty.esm=1

FO3 Wanderers Edition - Main File.esm=1

Mart's Mutant Mod.esm=1

StreetLights.esm=1

FO3 Wanderers Edition - Alternate Travel.esp=1

Project Beauty- Broken Steel.esp=1

RH_IronSights_Basic_VanillaPlugin.esp=1

Project Beauty- Point Lookout.esp=1

MaxLevel100.esp=1

RideableCreature.esp=1

RecieveTenpennySuite.esp=1

RH_IronSights_Basic_AnchoragePlugin.esp=1

RH_IronSights_Basic_PittPlugin.esp=1

RH_IronSights_Basic_BrokenSteelPlugin.esp=1

RH_IronSights_Basic_PointLookoutPlugin.esp=1

RH_IronSights_Basic_ZetaPlugin.esp=1

RH_IronSights_Pitt_NewRifleSights.esp=1

RH_IronSights_RemoveReticule.esp=1

RH_IronSights_PL_NewItems.esp=1

DarNifiedUIF3.esp=1

Moonlight.esp=1

Starlight.esp=1

UPP - Pack 1.esp=1

UPP - Pack 2.esp=1

UPP - Original Perks.esp=1

UPP - Experience Perks.esp=1

UPP - Quest Perks.esp=1

UPP - Beverage Perks.esp=1

FO3 Wanderers Edition - Main File.esp=1

FO3 Wanderers Edition - DLC Anchorage.esp=1

FO3 Wanderers Edition - DLC Broken Steel.esp=1

FO3 Wanderers Edition - DLC Mothership Zeta.esp=1

FO3 Wanderers Edition - DLC Point Lookout.esp=1

FO3 Wanderers Edition - DLC The Pitt.esp=1

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1

FO3 Wanderers Edition - Optional Restore Tracers.esp=1

FO3 Wanderers Edition - Optional VATS Halftime.esp=1

FO3 Wanderers Edition - Optional VATS Realtime.esp=1

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1

FO3 Wanderers Edition - Project Beauty.esp=1

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1

WeaponModKits.esp=1

WeaponModKits - FWE Master Release.esp=1

WeaponModKits - OperationAnchorage.esp=1

WeaponModKits - ThePitt.esp=1

WeaponModKits - BrokenSteel.esp=1

WeaponModKits - PointLookout.esp=1

WeaponModKits - Zeta.esp=1

EVE.esp=1

EVE - FWE Master Release.esp=1

EVE - FWE Master Release (Follower Enhanced).esp=1

EVE Operation Anchorage.esp=1

EVE - FWE with WeaponModKits.esp=1

Accurate Assault Rifles 1.2.esp=1

EVE - FWE Master Release (pulse fix).esp=1

EVE Anchorage - FWE DLC Anchorage.esp=1

Mart's Mutant Mod.esp=1

Mart's Mutant Mod - DLC Anchorage.esp=1

Mart's Mutant Mod - DLC The Pitt.esp=1

Mart's Mutant Mod - DLC Broken Steel.esp=1

Mart's Mutant Mod - DLC Point Lookout.esp=1

Mart's Mutant Mod - DLC Zeta.esp=1

Mart's Mutant Mod - Natural Selection.esp=1

Mart's Mutant Mod - Master Menu Module.esp=1

Mart's Mutant Mod - Project Beauty.esp=1

Mart's Mutant Mod - Tougher Traders.esp=0

Mart's Mutant Mod - Zones Respawn.esp=0

Mart's Mutant Mod - FWE Master Release.esp=0

Mart's Mutant Mod - FWE Master Release + DLCs.esp=1

Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1

F3ProjectRealityMkI.esp=1

Aiding the Outcasts.esp=1

Blackened FWE + MMM + EVE + Project Beauty.esp=1

RH_FWE_Bridge.esp=1

RH_EVE_Bridge.esp=1

RH_WMK_Bridge.esp=1

Anchorage Alive 2077 WareZone.esp=1

Capitol Preservation Society.esp=1

opAnchItemFix.esp=1

Darring's Better Dogmeat.esp=1

mnmnmnm.esp=1
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Arsentic - Hello!

"I did that already, and I still have problems"

That is odd, freezing is almost always due to the multi core bug.

You definitely applied it to the FALLOUT.ini in Documents & not the .ini in the Fallout 3 folder?

Does your game have this problem with mods turned off?

If the problem is gone with all mods off, turn them back on one at a time checking in game between each to see if your problem returns. That way you can track the culprit.

A few load order issues:

You need to untick & delete these:

Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Tougher Traders.esp=0
Mart's Mutant Mod - Zones Respawn.esp=0

As they are included in the FOIP FWE/MMM patch that you have:

Mart's Mutant Mod - FWE Master Release.esp

I don't use FWE so I'm no expert but I believe that you're meant to use one of these not both:

FO3 Wanderers Edition - Optional VATS Halftime.esp=1

Or:

FO3 Wanderers Edition - Optional VATS Realtime.esp=1

StreetLights.esm should be moved above BrokenSteel.esm to avoid a water glitch around Project Purity once the clean water shows up.

Hope this helps!

Prensa

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Prensa,

 

You are correct about the 2 VATS modules from FWE. Those 4 MMM modules you mentioned are also included in the Marts Mutant Mod - Master Menu Module.esp

 

 

Arsentic,

 

There is a couple things:

-Activate Marts Mutant Mod - FWE Master Release.esp. I don't think your game will run too smoothly without it.

-Are you using the original EVE, or the Paradox Ignition EVE? The Paradox Ignition EVE is essentially the same as the original EVE, but everything has been merged together to reduce load order size, and from what I understand, more stable than the original. It can be found Here.

-The FOIP patches are really outdated. Use them at your risk. Instead, use the Blackened patches instead.

-Project Reality is resource intensive. Try deactivating it and see if you have better performance/less crashing.

-Get your load order straightened out. Use BOSS to do just that.

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Hiya doin', newbie here,

 

Like many of us, we seem to be having, pretty much the same problems; fixing by trial 'n' error. Now then, let's compare notes: My problems occur with no mods at all (crashing at any given time). I'm on Windows 8 (sucks), and have a multicore laptop. I couldn't find " FALLOUT.ini " anywhere, so I just started opening files to find the "UseThreadedAI=0" line. I found it in TWO notebook files: FALLOUT Pref, and just plain FALLOUT. So I changed them both to: UseThreadedAI=1, and wrote in below: iNumHWThreads=2. Saved and Closed. So far (fingers crossed) this is helping.

On average, my fastest crashes would come AFTER I entered a room, but not so much out side. Can some one give me advice on this?

Over all, I hope I've been informative.

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