Skipsmcjones Posted March 16, 2021 Share Posted March 16, 2021 Selecting any other non half ghoul race makes my game work just fine, it's just selecting half ghoul and finalizing character creation crashes my game.My load order:FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1CaravanPack.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1TaleOfTwoWastelands.esm=1YUPTTW.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1FCOMaster.esm=1FCOTTW.esm=1LootMenu.esp=1Wild Wasteland Integration.esp=1JustDynamicCrosshair.esp=1JustHitMarker.esp=1The Mod Configuration Menu.esp=1Real Recoil.esp=1spread reduction.esp=1More Realistic Aiming.esp=1Reload Sounds.esp=1B42Inertia.esp=1Roberts_NewVegas.esp=1FCO - NPC Changes.esp=1Ghoulified.esp=1 Link to comment Share on other sites More sharing options...
dubiousintent Posted March 19, 2021 Share Posted March 19, 2021 Please see the "Issue - Body Replacer - Fallout Character Overhaul aka FCO not working or conflicting" and related entries under the "Solutions to Graphics problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. * If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. When in doubt, create a "Merge Patch" file for your overall "load order" anyway. If you add, remove, or change the sequence of plugins in your "load order", don't forget to rebuild the "merge patch" file again. -Dubious- Link to comment Share on other sites More sharing options...
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