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FCO CTD my game when I select half-ghoul race in character creation


Skipsmcjones

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Selecting any other non half ghoul race makes my game work just fine, it's just selecting half ghoul and finalizing character creation crashes my game.

My load order:

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
CaravanPack.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
TaleOfTwoWastelands.esm=1
YUPTTW.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
FCOMaster.esm=1
FCOTTW.esm=1
LootMenu.esp=1
Wild Wasteland Integration.esp=1
JustDynamicCrosshair.esp=1
JustHitMarker.esp=1
The Mod Configuration Menu.esp=1
Real Recoil.esp=1
spread reduction.esp=1
More Realistic Aiming.esp=1
Reload Sounds.esp=1
B42Inertia.esp=1
Roberts_NewVegas.esp=1
FCO - NPC Changes.esp=1
Ghoulified.esp=1
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Please see the "Issue - Body Replacer - Fallout Character Overhaul aka FCO not working or conflicting" and related entries under the "Solutions to Graphics problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

* If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. When in doubt, create a "Merge Patch" file for your overall "load order" anyway. If you add, remove, or change the sequence of plugins in your "load order", don't forget to rebuild the "merge patch" file again.

-Dubious-

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