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How do I set up a transparent emission plane in Nifskope with a Blender node set up like this?


dbmacy01

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Title says it all basically. I managed to solve (I think) all my other issues up to this point except this one. I am looking for a lightsaber glow effect that I have managed (with likely further tweaking) in Blender. I currently get a normal and diffuse error on only the emission texture.

 

 

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Take a look at the Dawnbreaker sword nif as an example.

 

In the BSLightingShaderProperty you need Shader Type set to Glow Shader, a Shader Flags 2 option of Glow_Map, set your Emissive Color and add your glow texture to the 3rd texture slot in BSShaderTextureSet.

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