Frstwlf Posted April 25, 2013 Share Posted April 25, 2013 Hello, Somehow I think this has probably been addressed somewhere in a tutorial but I could not find it. If it has, please feel free to point it out. Thank you. So I have a little problem here with the blood textures. I made the mesh and they wrap up nicely like I want them to, but they're awfully dull. Here, screenshots speak louder than words: http://image.noelshack.com/fichiers/2013/17/1366906346-screenshot13.pngHere you can see the iron sword from the vanilla game, everything's fine and dandy... http://image.noelshack.com/fichiers/2013/17/1366906529-screenshot14.png...and it's gone. As you can see, my blood texture is flat. I do not know why as I'm pretty much new to texturing, but everything in the .nif file is identical to the nice bumpy texture.Can anyone help me and tell me what is wrong with it please? Thanks for your time. Link to comment Share on other sites More sharing options...
Frstwlf Posted April 26, 2013 Author Share Posted April 26, 2013 (edited) So, nobody can help me with this? I feel the problem lies with the mapping in 3DS but I'm really not sure. I've watched and read the tutorials here but found nothing. :-( Thanks for your time. Edit: Just found a solution here http://forums.nexusmods.com/index.php?/topic/565786-help-with-normal-map-problem/ So, if anyone is having the same problem here is the fix: in NifSkope:TriShapeData: Set Num UV Sets to 4097.TriShape: Right click and do Mesh>Update Tangent Space. On both meshes for the blood. Edited April 27, 2013 by Frstwlf Link to comment Share on other sites More sharing options...
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