Lingardb Posted March 17, 2021 Share Posted March 17, 2021 I'm basically wanting to make the base game 2x as difficult as the vanilla play through using valheim+ regardless of how many people are in the server or so that is scales accurately across the game, i don't want to be in 1 area with 1 person and a boar take 15 shots then walk away and be on my own and the boar take 2 shots, i can see these options: ; The games damage multiplier per person nearby in difficultyScaleRange(m) radius. gameDifficultyDamageScale=0.1; The games health multiplier per person nearby in difficultyScaleRange(m) radius. gameDifficultyHealthScale=1 ;Adds additional players to the difficulty calculation in multiplayer unrelated to the actual amount extraPlayerCountNearby=0 ;Sets the nearby player count always to this value + extraPlayerCountNearby setFixedPlayerCountTo=0 ;The range in meters at which other players count towards nearby players for the difficulty scale difficultyScaleRange=200 Do you think its a simple case of changing the 0.1 to 0.2? my thoughts would be that the game is 10% more difficult per person rather than double using those values. Also can anyone confirm if the difficulty scale range goes up to the max integer 2147483647? Link to comment Share on other sites More sharing options...
remystemple7days Posted March 17, 2021 Share Posted March 17, 2021 (edited) for solo difficulty i'm pretty sure just do extraPlayerCountNearby setFixedPlayerCountTo=0 to how ever extra players you want the game to think is with you. Edited March 17, 2021 by remystemple7days Link to comment Share on other sites More sharing options...
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