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How are guard responses to cimelevel determined?


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How does the game implement guard's different reactions to the player's crime level (bounty)?

 

.. the fact that they'll intervene on sight if the bounty is over 1000 and attack on sight if it's over 5000?

 

Are these game settings (GMSTs), or scripts, or .. something else?

 

Thanks for any guidance :sleep:

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GMSTs starting with iCrime mostly, but for more details better to check the whole crime information in MSFD9 and/or OpenMW mechanics wiki info

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