triffidfood604 Posted March 19, 2021 Share Posted March 19, 2021 How does the game implement guard's different reactions to the player's crime level (bounty)? .. the fact that they'll intervene on sight if the bounty is over 1000 and attack on sight if it's over 5000? Are these game settings (GMSTs), or scripts, or .. something else? Thanks for any guidance :sleep: Link to comment Share on other sites More sharing options...
abot Posted March 21, 2021 Share Posted March 21, 2021 GMSTs starting with iCrime mostly, but for more details better to check the whole crime information in MSFD9 and/or OpenMW mechanics wiki info Link to comment Share on other sites More sharing options...
Recommended Posts