Agreenbrick Posted April 26, 2013 Share Posted April 26, 2013 (edited) I'm trying to make a custom securitron screen. I've applied the texture in NifSkope, and compared it to a .nif file from another mod with a custom securitron screen.I seem to have placed the texture file in the right place, I've entered the correct file path in NifSkope, and yet the g.e.c.kshows my custom screen with the Victor Texture (I modified the Victor screen and saved as a new file). Does anyone know how to make the screen appear with the right texture in the g.e.c.k? Or does this seem to be a problem with NifSkope? Any help would be very appreciated. Edited April 26, 2013 by Agreenbrick Link to comment Share on other sites More sharing options...
luthienanarion Posted April 26, 2013 Share Posted April 26, 2013 The GECK is not an authority on what objects look like in-game. Test and see what it looks like in the actual game engine. Link to comment Share on other sites More sharing options...
Agreenbrick Posted April 27, 2013 Author Share Posted April 27, 2013 I've tried now, and it doesn't show the right texture in-game either.In my case, It seems like the g.e.c.k (and the game engine) doesn't want to let go of old textures if you've modified an existing .nif (and saved with a new name) . The onlysolution I have in sight would be to find a screen made by someone else and edit the texture without renaming it, because that is apparently supposed to work.Of course that would mean that my mod would conflict with that other screen mod. If I want to make my own custom securitron and not have it conflict with other mods, I guess I'll have to learn how to use NIfSkope better, and more or less make my own screen.nif file from scratch. Thanks for the tip anyway. If anyone might have an easier solution to my problem, that would be great, of course. Link to comment Share on other sites More sharing options...
luthienanarion Posted April 29, 2013 Share Posted April 29, 2013 Check to make sure that the GECK isn't applying a texture set to parts of the item. These will display in the model preview with the file-path selection dialogue. Link to comment Share on other sites More sharing options...
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