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Help with working out Crash


bseisaiah

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So I'm getting a crash that's fairly consistent in my current save game. Using BEW, this is what I see. It seems to mainly occur around a dailytick / partywages. Is there anything I could do here using dnSpy? Or do I need to look at my mods. It was (fairly) stable before I added a few unit mods such as Noble Troops, Khuzait Horsemasters, Iron Arm of Vlandia, and Woods of Battania. I did install the compat. patches as well but I am stuck at a wall since I'm not too knowledgeable about this kinda stuff. Any info/help would be appreciated. Thanks.

 

-Reasons

 

Source: TaleWorlds.CampaignSystem

Object reference not set to an instance of an object.

-Callstacks

 

Inner exception callstack:

No inner exception was thrown

Outer exception callstack:

   at TaleWorlds.CampaignSystem.MobileParty.DailyTick()   at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)   at TaleWorlds.CampaignSystem.Campaign.PeriodicDailyTick(Single deltaDays)   at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)   at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)   at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)   at TaleWorlds.Core.GameStateManager.OnTick(Single dt)   at TaleWorlds.Core.Game.OnTick(Single dt)   at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)   at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt)
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