adb3nj Posted March 19, 2021 Share Posted March 19, 2021 Either by design or as the result of a bug, I'm no longer getting random campfire encounters. For a while, I had the 'ate some bad meat' guy stuck at the house south of Drumlin Diner, which I thought was maybe preventing further encounters from triggering, but I got rid of him by using the console command to reset his quest and it's not made any difference. I've also reset a few of the other encounters I'd apparently already had – notably the ones with Ron Staples and Doc Anderson – but again, there's been no evident effect. Looking through the relevant entries in FO4Edit, I've got a general sense of how campsite encounters should work: an activator (FormID 0002E504) is placed at 20 locations around the game world; this launches a script, RETriggerScript, with the EncounterType property set to REEncounterTypeCamp (0002E502) and the REParent property set to REParent (0002DFEE). If the condition 'Keyword, REEncounterTypeCamp [KYWD:0002E502]' is then satisfied – which I'm guessing it should be, given EncounterType has been set to 0002E502 by the activator – one of 26 quests listed in the RECampQuests Story Manager Quest Node (0002E517) is initiated. The quest node has a couple of flags, including 'do all before repeating'. I've tried removing that, in case it had been inadvertently coded to actually be 'never repeat'. There's also a 'Max concurrent quests' field, which I've changed from 0 to 2 in case the 'somebody ate some bad meat' quest is still registered as being active somewhere. Neither has made a difference. In the game, I've disabled then re-enabled the references to the RETriggerCamp activator, as well as trying to use the geteventdata console command to find out whether the REEncounterTypeCamp keyword is set as it should be, but can't figure out the correct parameter to include. That's possibly irrelevant anyway because I've also tried using the createevent command, which compiles and saves but doesn't seem to change anything. All that leaves me with the script to look through, but my programming knowledge is patchy at best and I don't really know where to begin. There are a few other small scripts that are presumably significant too, such as RECampQuestScript. The fact nobody else has come up with a mod to fix this yet makes me wonder if it's even possible, but it seems like it should be? Link to comment Share on other sites More sharing options...
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