Erierth Posted January 24, 2009 Share Posted January 24, 2009 i was just thinking, in my opinion its unffair calling a combat/sawed-off shotgun, sniper rifle and assault rifles small guns. they should depend on a mid guns skill so is it possible to add this new skill?, mid guns? Link to comment Share on other sites More sharing options...
Callighan Posted January 25, 2009 Share Posted January 25, 2009 I've tried creating an ActorValue of my own for a custom skill, and it crashed. Even when there are 10 undefined actor values, it seems like Bethesda does not want users to add their own. As a point of reference, here's The GECK wiki article on ActorValues. Read the part about User Defined Actor Values. Any new skill would have been created there. Link to comment Share on other sites More sharing options...
tx3000 Posted January 25, 2009 Share Posted January 25, 2009 The general rule about modifcations is this:If it's in the game then it can be changed, edited, added and or removed. You just have to figure out how to pull it off. and of course the more involved what your changing is, the more work you have to do and the harder it becomes. But it can still be done, after all it was programed into the game to be able to do the base of it right? I do know that you would have to edit the main.esm for this one Link to comment Share on other sites More sharing options...
Erierth Posted January 25, 2009 Author Share Posted January 25, 2009 thank you all for the info! Link to comment Share on other sites More sharing options...
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