Jump to content

Mesh still invisible after a hundred tries and reexports


iamsocool1

Recommended Posts

I took a look at your nif. I'm not sure what you're triying to do with it but I assume you're trying to create an NPC. The big yellow thing has two complete body meshes with vault suit meshes inside it.

I don't know why you can't see the yellow thing when you load the nif into the Geck and I probably won't be any help with that.

 

The community here is the most helpful I've ever ran across on a forum and I've been around a long time! If you would let people know a little bit about what you're trying to do, a static object, a player or npc, a big yellow bean bag chair? And what you've done to get to where your are now, someone will probably tell you what's wrong.

 

Whatever you're tyring to create my next step would be go back into your modling app. and get rid of all the meshes that are inside your big yellow mesh. Even if your goal is a NPC I think I'd still get rid of all copies of the gore meshes. Once you get your nif working in Geck/Game you can go back and add the gore parts if you need them.

 

I hope this is at least a little help.

Link to comment
Share on other sites

I took a look at your nif. I'm not sure what you're triying to do with it but I assume you're trying to create an NPC. The big yellow thing has two complete body meshes with vault suit meshes inside it.

I don't know why you can't see the yellow thing when you load the nif into the Geck and I probably won't be any help with that.

 

The community here is the most helpful I've ever ran across on a forum and I've been around a long time! If you would let people know a little bit about what you're trying to do, a static object, a player or npc, a big yellow bean bag chair? And what you've done to get to where your are now, someone will probably tell you what's wrong.

 

Whatever you're tyring to create my next step would be go back into your modling app. and get rid of all the meshes that are inside your big yellow mesh. Even if your goal is a NPC I think I'd still get rid of all copies of the gore meshes. Once you get your nif working in Geck/Game you can go back and add the gore parts if you need them.

 

I hope this is at least a little help.

The "Yellow thing", if you play Pokemon is a Pichu, it is suppose to be an armor as it is my way of trying to make a non human NPC which is to give a human NPC armor of that character. Do I have to weight paint the skeleton,as well?

Link to comment
Share on other sites

I'm not going to be much help to you. I simply don't know how to get something that large working with the human skeleton. I did take a look at your nif in Blender and the Pichu is not weight painted, it's not even assigned to the skeleton. If you're working with Blender you need to select the Pichu mesh in Object Mode then shift select the skeleton then ctrl-p and select make parent to armature.

Link to comment
Share on other sites

I'm not going to be much help to you. I simply don't know how to get something that large working with the human skeleton. I did take a look at your nif in Blender and the Pichu is not weight painted, it's not even assigned to the skeleton. If you're working with Blender you need to select the Pichu mesh in Object Mode then shift select the skeleton then ctrl-p and select make parent to armature.

Damn. I didn't assign the skeleton. *drinks a V8* I already weight painted it hours ago.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...