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The Dwemer


MildPsychedelic

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I don't know about you people, but I've found that the TES series has always had a habit of hiding away some of the most interesting aspects of their lore. The Dwemer are one aspect I really thought would make a small comeback in Skyrim, even if it was just as a tiny influence like how Yagrum Bagarn was in Morrowind.

http://fc01.deviantart.net/fs70/f/2012/058/1/1/tes__dwemer_centurion_by_coupleofkooks-d4r5ftx.jpg

 

 

But seeing as it isn't, I was wondering what people would think if there was a mod which changed that. I was having the idea of creating a mod which allows the player to visit a small pocket dimension, created by a powerful Dwemer Wizard who is now trapped in there for eternity, as he was forced to bind himself to the realm he created in order to escape the impending doom he felt would come for his race. However when the player visits him in his realm, the Wizard can act as a font of knowledge about all things Dwarven. There could even be few quests where the player retrieves artifacts for the Wizard so he can create the player new spells, weapons or apparel.

Personally I have very little experience in the Creation Kit, I tinkered around a bit with Oblivion in it's early days, but apart from that I would be starting afresh. However I really want see this idea come to fruition, I just wanted to know if there are any here who thought the same?

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The Dwemer to me represent an opportunity for Skyrim to add steampunk elements without breaking lore and deserve all the attention willing modders could provide. There already many very cool Dwemer inventions modders have come up with and there's always room for more.

 

I added the Dwemer in my race mod, and people initially seemed rather resistant to the idea of there being any surviving Dwemer. My initial thought went to the daedric cultists of Peryite in Oblivion who were trapped in Peryite's daedric realm. It isn't hard to imagine a Dwemer finding himself in a similar situation.

 

It provides an interesting back story to the character, even, as Dwemer, according to the Elder Scrolls wiki, "did not force the use of technology over magic, but the general view of their society was that magic was unimportant and pointless, so much so, that most people were "Mockers and profaners of the divine."

 

In this sense, it would have to have been a Dwemer outcast, rebel, dissident, or heretic dabbling in 'pagan' daedric divinity.

 

It is a very rich field capable of supporting diverse elaborate mythos.

 

Unfortunately I don't have the skills to bring an elaborate character/quest mod like that to life.

Edited by budcat
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I wouldn't say they thought magic was unimportant or pointless, especially as most some of their greatest technologies must have been created with magic, they just did not use conventional magic as they did not need to, for instance if they wanted to kill someone both attacking them with a sword or with magic seems pointless if they have an automaton to do it for them. They also used magics that other races (even the Altmer) still don't understand. An example of a magical dwemer artifact is Keening which you learn a lot about (and its twin Sunder) in Morrowind, it is enchanted therefore it is magical, divinely magical in fact.

 

Really they just scorned the Gods as they were arrogant and as a race were capable of seemingly divine feats such as using the Heart of Lorkhan, a God.

 

As for the mod idea, I may take a look at doing after I've finished my current project as I love mods focused on Lore, another more accomplished modder may decide to do it first though.

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Well at the moment I've been tinkering around with a basic template race for this Wizard, however I plan on getting in contact with some mod creators who may allow me to use some of their stuff for the Wizards outfit.

http://i42.tinypic.com/1ekj7n.jpg

 

 

Judging by the pictures I've seen, I believe they tend to have a more paler complexion similar to Altmer or Bosmer, but with a similar anatomy to the Dunmer. Hopefully if I do manage to get the custom parts in I will make sure he has the Dwemer style of beards seen in many pictures, and also if possible I'll try to get a hold of their traditional dress, which to me appeared almost Babylonian.

Edited by MildPsychedelic
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Hmmm, that looks good, I would agree that their anatomy is similar to that of the Dunmer as they lived in the same part of Tamriel. One thing to make note of though is they are of course going to have to be short, shorter than Dunmer, maybe Bosmer height or even less? As I said before, after have finished my current project I may start work on this, I can make the clothes if necessary although it would be quicker if I had a good template already in Skyrim or a mod you could find me. However we may want a difference modder to texture it as while I can texture custom-made meshes, I am not very experienced at it.

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Ah that would be great, I haven't experience when it comes to editing textures are meshes, how easy do you think it would be to splice together existing clothes from Skyrim? I was thinking of mixing in the purple waste cloth from the Dwarven Armour (and possibly pauldrons) with the robes of another. I'd have to look up how to do that.

Also, here's the template with the Dwemer Beards mod, I have contacted Anuiel about permission to use one of his beards, however I'm still waiting for a reply. I think it vastly improves his look:

http://i40.tinypic.com/3129205.jpg

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Yeah, thats great. I have some form of experience with splicing parts from different models, certainly it would be A LOT easier if we could do this, especially if the textures on the spliced parts would go together as well. If you can me more ideas about what parts to splice as well as the dwarven armour part, I'll give it a go at some point.

 

By the way please could you reply via PM, I find it cleaner to plan a mod that way. :)

Edited by Daedthr
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