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Pipboy radio distress not working


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Created a radio transmitter that shows up in the Pipboy. Followed Seddon tutorial but it's not working.

 

I get a Fallout radio signal lost message immediately after the quest starts. The station displays in the Pipboy but is greyed almost as if too far away (I did set to ignore distance).

 

Created the actor/voice, alias, radio based scene with sound files - all the pieces look correct. I disabled the radio in CK and enabled on quest start, that works fine. Yet the radio scene never starts - put a debug in phase1, even did a Start() via script to force it but no dice ... even used 105.50 as the test frequency, same as Seddon tutorial.

 

Anyone have this happen? I know am I like 95% there ... looks like a distance thing but it is def set to ignore distance. I did this a 2nd time from scratch following tutorial and still same issue.

 

I'm sure it could be a number of things, just wondering if by chance anyone also had this same scenario.

 

 

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