SeraVerte Posted March 22, 2021 Share Posted March 22, 2021 You know those oil trap puddles?I'd like to create a scenario where the oil is dripping from a source and slowly spreads to fill a space.Is it possible, through scripting or otherwise to dynamically change the size of the mesh? (ie. it'd have to update multiple times a second)? Link to comment Share on other sites More sharing options...
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