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ohhhh! BEST IDEA EVER


kennyimpala

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maybe some people from the cybernetic dawn mod might want to help you. I dont have the time to learn it, or spend on modding =(

 

thanks yes I have already talked to the authors Im awaiting the response.

but I need 3ds max experts

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Hey, nice to meet you.

 

I saw your reply on the Cybernetic Dawn comment thing. I'm currently working a few models for OCD, the author. But i'm relatively new to modeling and have no experience in texture making. This is all pretty new to me. I haven't really messed with Geck, but i was good with the CS for oblivion was pretty good at scripting.

 

Just recently I made a pretty kickass T-800.

 

http://img37.imageshack.us/img37/4519/t800a.jpg

http://img193.imageshack.us/img193/2778/t800e.jpg

 

But i can't for the life of me get him rigged properly. So i'm kinda starting from scratch building within the default fallout human skeleton. Got the hands to work fine. Tested them in-game.

 

http://img41.imageshack.us/img41/1025/listentomeverycarefully.jpg

 

Lets see, i made the M95A1, OCD did the textures which was really awesome. He put it in his last release.

 

http://img8.imageshack.us/img8/7972/m95a1.jpg

 

I know a few things about getting models in the game, but like most people, im learning it as i go. It would be cool if we could all work together. Although I really want nothing do with the editor side of things, but i can if you need.

 

Right now i'm working on this HK Tank, using those tread tracks from the robobrain. I can get 2 tracks where i wanted them by altering their position in nifskope and it uses the default robobrain animation. But i can't copy and rotate 2 more tracks for the rear. It's driving me nuts, so i'm skipping it for now, and i'm just going to use some unanimated tracks.

 

http://img200.imageshack.us/img200/4199/hktank.jpg

 

If you have any questions, ask. So far what you are doing looks good, just keep the T-600 within bounds of the super mutant body parts and you'll be fine with rigging. I can help if you need.

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Hey, nice to meet you.

 

I saw your reply on the Cybernetic Dawn comment thing. I'm currently working a few models for OCD, the author. But i'm relatively new to modeling and have no experience in texture making. This is all pretty new to me. I haven't really messed with Geck, but i was good with the CS for oblivion was pretty good at scripting.

 

Just recently I made a pretty kickass T-800.

 

http://img37.imageshack.us/img37/4519/t800a.jpg

http://img193.imageshack.us/img193/2778/t800e.jpg

 

But i can't for the life of me get him rigged properly. So i'm kinda starting from scratch building within the default fallout human skeleton. Got the hands to work fine. Tested them in-game.

 

http://img41.imageshack.us/img41/1025/listentomeverycarefully.jpg

 

Lets see, i made the M95A1, OCD did the textures which was really awesome. He put it in his last release.

 

http://img8.imageshack.us/img8/7972/m95a1.jpg

 

I know a few things about getting models in the game, but like most people, im learning it as i go. It would be cool if we could all work together. Although I really want nothing do with the editor side of things, but i can if you need.

 

Right now i'm working on this HK Tank, using those tread tracks from the robobrain. I can get 2 tracks where i wanted them by altering their position in nifskope and it uses the default robobrain animation. But i can't copy and rotate 2 more tracks for the rear. It's driving me nuts, so i'm skipping it for now, and i'm just going to use some unanimated tracks.

 

http://img200.imageshack.us/img200/4199/hktank.jpg

 

If you have any questions, ask. So far what you are doing looks good, just keep the T-600 within bounds of the super mutant body parts and you'll be fine with rigging. I can help if you need.

 

sounds good, lets do this, we help eachother out and I join the mytic down project, concerning the story I can make an alternative version Idk, but for now Im almost down with the t600, I can scale if necessary it doesnt matter but definitively we need to get together so we can save time :)

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Awesome! guys I hope you can both help each other out and get both mods done (and sooner too)

 

the only difference I see in our mods is the story line, mine will have a story line

but that can be done later by my team

 

however

we are working on the same models therefore we should do this thing together, and have the rights for using the models basecally

u kno what im talking about?

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  • 2 weeks later...

maybe I need to watch the movie again to get motivated, looks like nobody is really interested in me finishing the job since nobody has replied like in 3 weeks.

 

I'm one step for calling this a closed case and giving all my material to someone else.

don't expect to see anything from me again, as I have terminal cancer, for smoking my arse off, so

this is a temporal goodbye until I get better.'

 

sincerely

kenny.

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  • 3 weeks later...
Sorry I coudn't help, kenny.

 

it's ok friend, for much that I want to, I can't finish this mod for many reasons.

-I don't have a team anymore

-I'm busy solving some problems

-My life sucks and it's boring

-I don't have the knowledge and I'm not getting it from anywhere

-I'm lazy to retake something I already canceled

 

so if someone is interested in the models I have done so far, send me a pm

the terminator 600 is almost finished, he is in average about the size of a mutant.

 

he needs textures uvs etc

 

if you need help with anything ill help, but for now im not the executive of anything

oh ans this message is not really personal is to whoever reads it.

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