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LOOKING FOR MOD TEAM


live4det

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I am desperately searching for a mod team to help me start on a GIGANTIC Detroit Mod for fallout 3/nv so if anyone is interested than please respond to this post as i (and everybody) desperately need somehting to hold us over until fallout 4. Hope to find a skilled mod team that can work with creating and modeling buildings (http://en.wikipedia.org/wiki/Renaissance_Center) (http://en.wikipedia.org/wiki/File:DowntownDetroit.jpg) and also is good with recording voice dialogue and modeling charectors, in fact, I need a little bit of everything.

 

live4det

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Hello there. I might be interested in joining your mod team but color me skeptical. If this is going to be our first project it can't be something with such a grand scale. A worldspace mod for a couple first timers seems a bit too much. That is unless you're really experienced or something.

 

I've been dabling with the bethesda mod tools since Morrowind though I've never published anything. I've mostly been self learning and experimenting but never actually put something complete together. Just learned how to do bits and pieces. But I know how to make simple mods like quests with interiors and navmesh with enemies and objectives. Also I've been dabbling with 3ds Max learnig modeling by myself.

 

Anyways I'm totally interested in joining a mod team (or making one myself once I figure out what I want to do) but I don't think I can commit to a large project like this one because I just wouldn't have any faith in the project. And for a bunch of first-timers we need to scale down and do it right and figure out what would work for us and what not. If anyone (including OP of course) is interested in starting a mod project with a reachable goal with me even with limited experience please PM me. I need to be part of a group to get myself motivated into the modding scene.

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What Polufemus says is true.
Me myself love to making small mods, but if you going to make big projects you need 5 - 10 people(if not more)
scripters, art designers, lore/story makers, and so on.
Nobody wants to jump on a project thats seems overwhelming and have a high chanse of failiure.

anyhow, it would be cool if you manage to pull it of, ill chear for you :smile:

btw a piece of "concept art"
(how the building could look like after the nuclear-holocaust).

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Well, I'm on-board regardless. :P But as just a little note since I enjoy the idea of making any mod as lore friendly as possible...the explosion radius from the death ray in Mothership Zeta in FO3 will have taken out Detroit. :P

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And for people without faith in such a large project I am trying to find experienced modders, and also trying to start off small with it and just expand and such. Like I would need a team with all types of skills, one guy for buildings, one guy for people, one guy for landscapes, and etc. And if it does fail we will have some leftover texture and people to release smaller mods. But anyway, I have faith in this project and If we can create it would be really awesome.

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