jaysus Posted January 25, 2009 Share Posted January 25, 2009 i dont think you guys get it do you? he changed the MODEL!!! removed a part of it... this in turn changes the amount of vertices and their location in accordance to the bones they were weighted to... thus he would need to completely reskin the helmet (the helmet you choose to modify is actually one of the few which need skinning, most others dont as theyre stiff)reskinning it brings the problem that he'll need to completely resort the bones, transfer the mesh and whatnot in nifskopeits a rather complex process which cant be described in a few sentences... read malo's tutorial to learn how to do it with blender if you really want to have all that touble for this helmet that is... Link to comment Share on other sites More sharing options...
Canor Morum Posted January 25, 2009 Author Share Posted January 25, 2009 Correct, the model has been changed. I think this may be more trouble than it's worth so I'm just leaving the NIF here. If anyone wants to take it over be my guest. I thought of a few ways to re-texture the item but I'm wasting too much time on this one. I'm moving on to work on something else. Link to comment Share on other sites More sharing options...
Skree000 Posted January 26, 2009 Share Posted January 26, 2009 i dont think you guys get it do you? he changed the MODEL!!! removed a part of it... this in turn changes the amount of vertices and their location in accordance to the bones they were weighted to... thus he would need to completely reskin the helmet (the helmet you choose to modify is actually one of the few which need skinning, most others dont as theyre stiff)reskinning it brings the problem that he'll need to completely resort the bones, transfer the mesh and whatnot in nifskopeits a rather complex process which cant be described in a few sentences... read malo's tutorial to learn how to do it with blender if you really want to have all that touble for this helmet that is... Like I said in my first reply, its a skinning problem. whenever you see stretched geometry, its because of a skinning/rigging/bone-weighting problem. Link to comment Share on other sites More sharing options...
tx3000 Posted January 26, 2009 Share Posted January 26, 2009 Ok this should just go to show people, that I epic fail at this type of modding. Link to comment Share on other sites More sharing options...
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