GalimeerKandarus Posted March 24, 2021 Share Posted March 24, 2021 (edited) So, my idea is that different summoned creatures give the player special effects. For example, summoning a troll familiar would give the caster a buff to health regen. The spell description would read something like:"Summons a level <60> Troll Familiar for <dur> seconds. While summoned, your health will regenerate faster." The problem is that I don't know how to make that happen. The summoned creature is easy, but I'm not sure how to make it give the player the extra effect. I tried making a cloak spell that would apply the effect and adding it to the actor effects, but the summon would never have the spell active. Anyone have any other ideas I could try? Edited March 24, 2021 by GalimeerKandarus Link to comment Share on other sites More sharing options...
dylbill Posted March 24, 2021 Share Posted March 24, 2021 If you are making custom spells, you can use a simple script on your summon spell's magic effect that casts a health regen spell on the caster. Make the health regen spell the same duration as your summon spell. Scriptname TM_MagicEffectScript extends ActiveMagicEffect ;Put this script on the summon spell's magic effect. Spell Property BuffSpell Auto Event OnEffectStart(Actor akTarget, Actor akCaster) BuffSpell.Cast(akCaster, akCaster) ;The caster of the summon spell casts the buff spell on themselves. EndEventName the script something more unique to your mod. Link to comment Share on other sites More sharing options...
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