StinkiestLizard Posted March 24, 2021 Share Posted March 24, 2021 Hello, A mod I'm thinking of creating includes using scripted magic effects to, well, affect the player. Specifically, any particular magic effect is the cooldown for a shout, and the mod will add these effects to a player using scripts. However, the magic effect durations need to be equal to the shout cooldowns. Is there any way, with or without SKSE or some other mod, to update/change the duration of a magic effect dynamically using scripting? Not changing it in the CK mind you, but using one magic effect many times and changing its duration when it's added to the player. Is this possible with Papyrus? Is it possible using SKSE extensions? Thank you! Link to comment Share on other sites More sharing options...
dylbill Posted March 24, 2021 Share Posted March 24, 2021 There's an skse function SetNthEffectDuration: https://www.creationkit.com/index.php?title=SetNthEffectDuration_-_Spell Link to comment Share on other sites More sharing options...
StinkiestLizard Posted March 24, 2021 Author Share Posted March 24, 2021 Oh, okay! Seems I was looking in the wrong place. Thank you! Link to comment Share on other sites More sharing options...
dylbill Posted March 24, 2021 Share Posted March 24, 2021 No problem, happy modding :) Link to comment Share on other sites More sharing options...
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