imperistan Posted April 29, 2013 Share Posted April 29, 2013 Not to seem like I'm trying to do too much at once (with my other topic and all), I just wanted to get this out there before it slipped my mind. Anyway, what I was wondering is if it would be possible to add certain behavior to the NPC AI of the game to force them to sheathe their current weapon before choosing another? Main reason this occurred to me was because I'm using the bDisableGearedUp line in the skyrim ini and what I noticed is when bandits switch from their bow to their melee weapon and vice versa that they just switch directly without sheathing their first weapon, thus causing the bug where they either have two weapons otu at once or the other weapon stays stuck to their back or whatever else. And I figured if you added the condition that they sheathe their current weapon before switching to another then you could stop that bug completely. I also imagine if the bug still happening for the player is a problem that you could probably do some sort of script or something that stops you switching weapons if your weapon is drawn. Thus working around/solving the bug all together while also allowing for an easy and pretty much bug free version of Armed to the Teeth. Link to comment Share on other sites More sharing options...
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