Jump to content

Random Freezing & Crash


LunaGore

Recommended Posts

You would have to add those 2 lines manually to your skyrim.ini. They are not listed in it by default.

 

I'd imagine now with a fresh/clean install, your issues will clear out. The extracting of the .bsa? I can't remember for certain, and I am in no way meaning to minimize the help you were offered....but if I remember correctly, I think I recall that as not being an ideal thing to do. The files were packed into .bsa files for a reason...extracting them and then dumping them into you data folder was not their intended purpose.

 

But like I said, I am not certain....and I don't want/mean to dispute any suggestions when I myself can't debate whether or not the advice was good. So I'd just say to research that a bit...IF you have to go that route. But here is hoping that you don't now after your new install. :smile:

 

The .bsa's are packed for easier internal working and streamlined distribution. They're packed with ultra-light compression and unpacking the OHRTP .bsa's only real negatives are increased clutter in your loose files and about 20MB's of disk space. The positives are reduced CPU overhead (decompression), reduced load stutter, and reduced System RAM usage. The reduction in RAM use is primarily triggered if you're running a large texture pack like 2K HD, Book of Silence, or multiple replacers.

 

There are a number of issues you can run into with messing with the .bsa's. You usually see these types of issues from repacking the .bsa's without extreme care. There may or may not be issues from unpacking the root/DLC .bsa's but I can say for certain that unpacking the OHRTP is a safe and effective way to reduce the performance and stability impact it has on a heavily modded game.

Edited by MShoap13
Link to comment
Share on other sites

@ MShoap13: Would the CPU load matter depending on setup? Like.. Skyrim has never done this to me and this has been the lightest I've had it (I've hit the 190 mark a few times with mods without any issue) and my computer never stutters or lags itself when running Skyrim, just unexpected freezing out of nowhere that never resolve or bounce back (hence the "crashing").

 

Operating System
Microsoft Windows 7 Home Premium 64-bit SP1
CPU
Intel Core i7 3770K @ 3.50GHz
Ivy Bridge 22nm Technology
RAM
16.0GB Dual-Channel DDR3 @ 670MHz (9-9-9-24)
Motherboard
ASUSTeK COMPUTER INC. MAXIMUS V FORMULA (LGA1155)
Graphics
2048MB GeForce GTX 680 (nVidia)

 

@ Xetaxheb: Thanks!

Link to comment
Share on other sites

@ MShoap13: Would the CPU load matter depending on setup? Like.. Skyrim has never done this to me and this has been the lightest I've had it (I've hit the 190 mark a few times with mods without any issue) and my computer never stutters or lags itself when running Skyrim, just unexpected freezing out of nowhere that never resolve or bounce back (hence the "crashing").

 

Operating System

Microsoft Windows 7 Home Premium 64-bit SP1

CPU

Intel Core i7 3770K @ 3.50GHz

Ivy Bridge 22nm Technology

RAM

16.0GB Dual-Channel DDR3 @ 670MHz (9-9-9-24)

Motherboard

ASUSTeK COMPUTER INC. MAXIMUS V FORMULA (LGA1155)

Graphics

2048MB GeForce GTX 680 (nVidia)

 

@ Xetaxheb: Thanks!

 

Highly, highly doubt it. If you were on an i3-410 or something it might be an issue, but still an unlikely source of freezing IMO.

 

Next time it freezes, open the task manager and check how much RAM Skyrim is using.

Edited by MShoap13
Link to comment
Share on other sites

After all your messing about with mods you might of messed up your plugins file...

 

Go to here;

 

C:\Users\<You>\AppData\Local\Skyrim

 

You will find a file called plugins.txt -> open it

 

It should start with Skyrim.esm and there should be only 1 Skyrim.esm. Update.esm should not be in here. Check the other mods in there and see if it's correct. When all is well try and play to see if it helped... please do not open NMM after it, as it will overwrite plugins.txt adding the skyrim.esm and update.esm ... dont ask me why... so after each load order change or other usage of NMM you have to re-do this action.

 

If this didn't work then try the following as well...

go back to the same directory and add a new file plugins.ini. Open plugins.txt again and check if it's still good... if all is well; copy-paste the contents into plugins.ini ... save/close both files, start Skyrim and see if crashes are gone.

Link to comment
Share on other sites

It's weird that the Skyrim.esm wasn't there, but other than that my game is fine, I get the occasional crash during loading a save or going through a loading screen when moving from place to place but it isn't something I'm going to fuss over compared to the issues I was having before.

 

Thanks for all the help everyone, I'll be sure to look back on this thread if anything starts to act the same as it did before my clean install.

Link to comment
Share on other sites

It's weird that the Skyrim.esm wasn't there, but other than that my game is fine, I get the occasional crash during loading a save or going through a loading screen when moving from place to place but it isn't something I'm going to fuss over compared to the issues I was having before.

 

Thanks for all the help everyone, I'll be sure to look back on this thread if anything starts to act the same as it did before my clean install.

 

Is this with Autosave on? If so, you could be seeing issues from savegame bloat. How large is your most recent save file?

 

It could also be the Papyrus VM running out of RAM, but this is a theoretical crash source. The game pauses all scripts during saves and stores the VM in memory, reloading all of these causes a huge spike in the Papyrus VM's memory usage. It's pretty much impossible to say this is definitively the cause of crashing during saves. Increasing the following line under the [Papyrus] section of Skyrim.ini may or may not clear it up:

 

iMaxAllocatedMemoryBytes=76800

That's the default value (about 75KB). It's pretty safe to bump it up to 1MB (1048576). Anything past that is probably pretty senseless and ridiculous numbers (like the oh-so-often used/recommended 2GB) is probably going to cause problems. This number is just how much System RAM Papyrus can claim at any given time, not how much RAM Skyrim itself uses.

Edited by MShoap13
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...