UberBender Posted August 9, 2004 Share Posted August 9, 2004 I might be able to but as I said school just started and I'll do most of the work on weekends. Is Sunday/Monday ok? Link to comment Share on other sites More sharing options...
UberBender Posted August 10, 2004 Share Posted August 10, 2004 Never mind, I finished quicker than I thought. I also added some more detail that I thought I wouldn't do. Here is the model. Link to comment Share on other sites More sharing options...
Kiren Posted August 10, 2004 Share Posted August 10, 2004 HOW THE CRAP DID YOU MAKE THAT? is this team still recruiting? I could beta test it. im really good at finding mistakes, such as, in the origional, I've found several typos, Bound_Helm for instance, and Common Shirt, when it is really a skirt. I can also see scripting errors. Link to comment Share on other sites More sharing options...
Guest Posted August 10, 2004 Share Posted August 10, 2004 We are still recruiting yes. Since we just started we dont have the need for beta testers just yet, but I am sure when we will we shall contact you. Are you able to make textures or models and the like? Link to comment Share on other sites More sharing options...
Grey-Fox Posted August 14, 2004 Share Posted August 14, 2004 hey wat does everyone think of these stairs... should they be a smaller scale compared to the hut or wat? Link to comment Share on other sites More sharing options...
Geonox Posted August 14, 2004 Author Share Posted August 14, 2004 the house looks fine to me! ^_^ don't think you should change the stairs but I dunnoh, how much vertex does this model contains? Link to comment Share on other sites More sharing options...
Grey-Fox Posted August 15, 2004 Share Posted August 15, 2004 Umm... ehhh... yeah. well ill try to keep the verticies down from now on. sorry :blush: also could you post a picture of it with textures? i wanna see if it looks ok. and with that body u sent me to export, well... i noticed that the shoulder points had many many many verticies scaled closely together. Why dont you collapse them to one on each side... or does there have to be a gap there :ph34r: Link to comment Share on other sites More sharing options...
Geonox Posted August 15, 2004 Author Share Posted August 15, 2004 well the model is a bit messed up, because I used the polychop plugin. That's why the shoulder ain't that nice. But this will only be a body model which you cannot see in the game. So it doesn't matter how many vertex there are in the model. Houses are different. They are always in the game. And if you get to much homes with a lot of vertex the game will run slow on some pc's. Btw I'm still working on the model with textures so I'll post them later ok? Link to comment Share on other sites More sharing options...
Grey-Fox Posted August 15, 2004 Share Posted August 15, 2004 ahh k well.. i have a pretty good sand texture hehe its an 8.5 mega pixel photo of sand lol. Thats my way of making textures hehe. Heres a small version. And I think it looks really good when stretched out and used as bumpmapping :ph34r: Link to comment Share on other sites More sharing options...
Geonox Posted August 15, 2004 Author Share Posted August 15, 2004 nice! thx! Yeah well is that possible? Bump mapping in Morrowind. I saw a plugin with fake bump maps on the official forums. That would be great if we had some bump maps ^_^ But dunnoh.....I thought it wasn't possible to add bumpmaps in morrowind.... Link to comment Share on other sites More sharing options...
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