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UI Mod - Bigger Perk Tree


Amineri

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I can do that, for consistency.

 

I didn't actually create original / new hex blocks (even in my own notes), since I knew that I'd need to be swapping out a fair number of individual bytes to change the perks. I have a difficult time finding the individual bytes to replace in the consolidated blocks. I did create a before/after set of hex for the function I prototyped (which was Support).

 

At any rate, it won't be too difficult to get what you are looking for. I'll post them onto a separate wiki page that I'll link to the page with the ToolBoks Custom Mods.

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I put the before/after hex changes onto a page here: http://wiki.tesnexus.com/index.php/GetPerkInTree_before_after_UPK_mods_Enhanced_Perk_Tree_-_XCOM:EU_2012

 

The hex before/after and ToolBoks Custom Mod pages link to each other, but the main page links to the ToolBoks Custom Mod version.

 

I haven't done a search/replace with that hex code, but I copied them directly out from from installed and running upk (for the new version) and a backup upk (for the original). These are entire function hex swaps, including the complete header.

 

Let me know if you find any problems :)

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@Yzaxtol

 

Please feel free to add any screenshots of the custom perk trees you come up with to the wiki. I love to see the creativity that people express -- I'm often surprised with how people use/combine the basic tools that I come up with.

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Would it be possible to make more than 1 perk selectable per rank shown in the promotion-screen?

Basically allowing for 7 promotions + 4 unofficial promotions where the soldier gets to chose an additional perk from the current (or possibly a lower) rank.

 

Squaddie --> Squaddie --> Corporal --> Sergeant --> Sergeant...

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I think it would be possible, although I didn't plan for it when doing my redesign. In the mod each rank is marked as promoted with a 1 bit flag. Bits 0-6 of XGStrategySoldier.m_iEnergy keep track of which ranks have been promoted, and bits 16-18 keep track of psi promotions. If I'd use 2 bits per rank I could have counted up to 3 possible promotions per rank allowed (although configuring how many were available per rank would be a bit tricky).

 

Short answer -- it would be possible, but a fair bit of work. I'll keep it in the back of my mind as I plan for extensions.

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here is a screenshot of my 'sophisticated' Perk Editor that I use to easily switch entire perk trees around in a matter of minutes.

 

 

 

After every edit, I copy the Custom and Over-write Merciless and that always leaves me : The vanilla HEX, my current HEX and something to mess around with.

Edited by Yzaxtol
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